AuthorTopic: Ghost Hunting Ghost (formerly "standing animation")  (Read 11749 times)

Offline infinity+1

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Re: Ghost Hunting Ghost (formerly "standing animation")

Reply #20 on: November 06, 2007, 05:45:24 am


let me know if:

a. spriting the background without any care about tiling and treating it as one piece.

and

b. it looks good?

Offline Sherman Gill

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Re: Ghost Hunting Ghost (formerly "standing animation")

Reply #21 on: November 06, 2007, 06:48:40 am
The AA you have on the hill now is atrocious.
Since it seems you're gonna have AA, anyway, why not take it a bit farther?
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Offline .TakaM

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Re: Ghost Hunting Ghost (formerly "standing animation")

Reply #22 on: November 06, 2007, 07:44:25 am
it looks like you aa'd the bush layer to be smooth against the sky and the hills were an after thought?
I've been meaning to post in this topic, I've played your demos on my DS, and it's pretty good progress so far :y:

oh and, I decided for my game to have the parallax layers as big as the screen, so you never see the same part twice on the screen at the same time
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Offline infinity+1

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Re: Ghost Hunting Ghost (formerly "standing animation")

Reply #23 on: November 06, 2007, 10:35:20 pm
yeah, you guys are right. i don't really know where i was going with the layer right behind the tree. it looks like it would work well as bushes, though, so i'm going to play with that with my next update.

and at .takaM = i'm so jealous of your DS. how much money and what does it take to get mine prepared to play roms? (and most importantly, MY roms)

edit: oh wait. alright. i see what you're talking about now. yeah, the hills (or mountains as i was intending i guess) weren't worked on that much, really
i was going to save it for last to be honest.
« Last Edit: November 06, 2007, 10:40:11 pm by infinity+1 »

Offline .TakaM

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Re: Ghost Hunting Ghost (formerly "standing animation")

Reply #24 on: November 07, 2007, 06:04:47 am
R4's go for cheap now, I got mine when it first came out with a 1GB micro SD all for about the price of one DS game :y:
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Offline rabidbaboy

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Re: Ghost Hunting Ghost (formerly "standing animation")

Reply #25 on: November 08, 2007, 03:41:52 am
I'd just like to say how awesome I think this looks and that I've been following the thread.

I'm going to study that run, since I've been trying something like a 3/4 view run for quite some time now without success.

Don't the ground tiles look a bit too blurry to anyone but me? Especially the grass...
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Offline XaMMaX

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Re: Ghost Hunting Ghost (formerly "standing animation")

Reply #26 on: November 08, 2007, 08:40:47 am
Just test game beta...it need smooth scrolling, but steel i like it and don't think movement too fast =) keep up your good work.

Offline infinity+1

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Re: Ghost Hunting Ghost (formerly "standing animation")

Reply #27 on: November 08, 2007, 04:58:15 pm
wow thanks guys. it's nice to hear some support behind the project.
there's still a ton of work to do, but unfortunately, i probably won't be able to provide an updated demo for a bit.
by buddy is also tackling all other aspects of college on top of video game design, so can't be too hard on him, right? he just asked me to do large batches of work for him to do instead of small updates. that way he can take one night and really put some work into it.
but i will continue posting updated graphics and news about the progress.

and maybe a story line, and a title for the game....(when i come up with it...)

for now, here's the start of a van:



while everyone in grade school was drawing clones of the same hot rod over and over again, i was drawing monsters, so i never developed the ability to really draw cars that well, so my vehicles usually end up being pretty bad.
The colors are temporary, of course, and right now i'm just working on figuring out the kinks in the design of it.

i was going to have it to where the van drives in at the start of the level, and the character gets out and radios headquarters with some kind of "i am in the area, mission start"
and then some kind of flashy title thing with all kinds of bells and whistles and ricketeh racketeh.  and then the level actually begins. what do you think??
« Last Edit: November 08, 2007, 05:03:15 pm by infinity+1 »

Offline fawel

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Re: Ghost Hunting Ghost (formerly "standing animation")

Reply #28 on: November 09, 2007, 12:29:53 am
The messyness of the van is going to look really awkward on those nice clean tiles.

Offline infinity+1

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Re: Ghost Hunting Ghost (formerly "standing animation")

Reply #29 on: November 09, 2007, 01:12:15 am
oh, that version is about as rough as sandpaper, right now.
i'm just looking for help with van construction..