AuthorTopic: [WIP]RPG tileset  (Read 57136 times)

Offline Fingerfoods

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Re: [WIP]RPG tileset

Reply #40 on: November 03, 2007, 11:17:07 am
Go work in the industry... I want to play this on my DS. :(
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Offline ndchristie

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Re: [WIP]RPG tileset

Reply #41 on: November 03, 2007, 05:18:49 pm
heh, since you asked......

it's really jsut a palette issue that  makes the dirt and the grass fight each other rather than sitting on the same plane.  the dirt is established as being underneath the grass because it is so warm and the ground is warm with cool figures. 

heres an obnoxious MSPaint edit to show how they can be brought together by integrating green light and base to do a few things:



1 - reduce independence of dirt by lowering perceived saturation (complements interspersed = gray overall)
2 - incorporate into ground plane (by adding a cool light)
3 - maintain "heavy" atmosphere (by keeping a warm green base)

just a thought :P
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Offline zyndikate

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Re: [WIP]RPG tileset

Reply #42 on: November 04, 2007, 04:28:20 am
Ok, thanks everyone for all the comments!
Ill consider this to be finnished for now, reason is I want to move on to another piece..
So here is the "end" result with a little weak mockup'ish capture:

Offline Akira

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Re: [WIP]RPG tileset

Reply #43 on: November 04, 2007, 09:07:42 am
It looks really washed out now with the darkest shade in the ground being replaced by the green. Overall i think the piece could use more contrast.
thanks Dogmeat!

Offline TrevoriuS

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Re: [WIP]RPG tileset

Reply #44 on: November 04, 2007, 11:34:06 am
You did a very well job, a pity you don't expand it with buildings and all

Offline philipptr

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Re: [WIP]RPG tileset

Reply #45 on: November 04, 2007, 12:35:57 pm
the boy seems out of place (especially his hair) but otherwise you did some great work and progress! (palette could be optimized a bit though ;))

Offline Stefano

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Re: [WIP]RPG tileset

Reply #46 on: November 04, 2007, 01:47:54 pm
It looks really washed out now with the darkest shade in the ground being replaced by the green. Overall i think the piece could use more contrast.

It didn't before he added the boy...

Zyndikate,

IMO your should either reduce contrast/saturation on the boy or increase saturate/contrast on objects placed on the plane close to the "camera", to make them match.

Offline zyndikate

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Re: [WIP]RPG tileset

Reply #47 on: November 04, 2007, 02:40:36 pm
Yea, I know he's out of place - I just threw him in before I "ended" it yesterday and wasnt that concerned of it - But ill tweak it today. Just for you guys ;P

Offline Helm

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Re: [WIP]RPG tileset

Reply #48 on: November 04, 2007, 02:47:24 pm

Offline zyndikate

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Re: [WIP]RPG tileset

Reply #49 on: November 04, 2007, 03:04:22 pm

I decided to take the boy down to the ground(probably overdid it :) ), the outwashed was a choice I made on the way - I never tried it before really, I always made saturated and contrasty pieces and this is somewhat new grounds for me.
This have to be the last, I almost spend another hour just adjusting the palette. I already done that enough hours for this peice. :)