While thinking about possible 2d bgs for a mobile phone sh'm'up I came up with the idea of stealing one of the flink bgs. Well mainly stealing the idea and the layout. (Before I earn a strike: it's neither drawn over the respective blink bg nor did I even look at the original while pixeling this, it's just a test on how well I would do pixelling a scene from flink that I had in mind.)

Problems I have which I don't really know how to fix:
- contrast/colours. I'm not sure but game+high contrast bg doesn't work very well, right? I had less contrast in older versions of this but it looked much worse so this was the best I was able to do. secondary light-source isn't working very well with these colours too.
- tiling. I'm going to make some more tiles, but this looks far too repetative to be statisfied with.
So if someone has any ideas how to fix these points or if there are any other flaws but being a bit sketchy here and there, I would really like to know

Edit: please ignore the broken HUD at the bottom.