AuthorTopic: [WIP] Selout challenge from PJ  (Read 23255 times)

Offline eghost

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[WIP] Selout challenge from PJ

on: October 19, 2007, 08:59:58 pm
Wow...Been a while since I've posted here...Anywho I thought I'd toss my WIP for this challenge up here to let you folks tear into it if you want...
The restrictions for the challenge are pretty simple...15 colors + transparency, 150x150 canvas...Oh...And you have to use selout...

Stage1: Stage 2(current):Skeleton line:
[UPDATE]->Latest:

Any suggestions, crits, etc. would be very welcomed...

I'm still fiddling with the palette some, doesn't feel right to have that many colors in one hue ramp... :blind:
« Last Edit: October 20, 2007, 06:44:38 pm by eghost »

Offline Helm

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Re: [WIP] Selout challenge from PJ

Reply #1 on: October 20, 2007, 11:38:23 am
I don't understand, is the challenge to not use any selout?

Offline Opacus

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Re: [WIP] Selout challenge from PJ

Reply #2 on: October 20, 2007, 12:07:03 pm
I don't understand, is the challenge to not use any selout?
The exact opposite.

Offline Helm

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Re: [WIP] Selout challenge from PJ

Reply #3 on: October 20, 2007, 02:37:07 pm
So the most ugly pixel art piece wins?

Offline Senad

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Re: [WIP] Selout challenge from PJ

Reply #4 on: October 20, 2007, 03:19:09 pm
So the most ugly pixel art piece wins?

lmao ^^
God forgive him for his sins I know its was his last minute, You spread his wings so he can only fly.. He will allways be a legend in our hearts and legends never die..

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Offline robotacon

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Re: [WIP] Selout challenge from PJ

Reply #5 on: October 20, 2007, 03:24:29 pm
So the most ugly pixel art piece wins?

Are you saying Selective Outlining = Bad because that I could subscribe to.

Why are you always so diffuse Helm? The language barrier alone is enough for me.

Offline Helm

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Re: [WIP] Selout challenge from PJ

Reply #6 on: October 20, 2007, 03:38:41 pm
I most certainly am. Search the forums for the term 'selout'.

Offline vierbit

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Re: [WIP] Selout challenge from PJ

Reply #7 on: October 20, 2007, 04:05:39 pm
Yeah. I wondered also about this challenge at pixeljoint.
While I see it not that radical as Helm I dont get the point of that selout thing.

About the piece,
I dont think you have to many shades per ramp but at your current palette all highlights
can be easylie merged into one color.
Also her left breast should be placed lower, but I assume you know that already.

Offline baccaman21

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Re: [WIP] Selout challenge from PJ

Reply #8 on: October 20, 2007, 04:12:31 pm
I STILL don't figure what selout is? Was one of my first queries on this forum and i'm still struggling with the term?

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Offline eghost

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Re: [WIP] Selout challenge from PJ

Reply #9 on: October 20, 2007, 04:18:00 pm
Thanks Vierbit...Guess I've been staring at  this thing too long 'cause I actually didn't see that anatomy problem 'til you pointed it out... :blind: Gah...
I see what you mean about the highlight colors...Think I'll tweak those into one as suggested and give myself a few more to work with...

Thanks again... :)

@baccaman21: Kenneth Fejer's work is a good example of how selective outlining works as he uses it in most of his pieces...A bad example of course is readily available in the Street Fighter sprites...For all intents and purposes, least as I understand it selout is simply shading the outlines of your sprites, objects, etc. consistent with the sprite color at that area and the light expected to be hitting that area...
« Last Edit: October 20, 2007, 04:36:24 pm by eghost »