AuthorTopic: On the take - Visual novel  (Read 6717 times)

Offline vertex

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Re: On the take - Visual novel

Reply #50 on: November 08, 2020, 07:01:47 pm
Much needed "Clean"-button added to the editor.

Offline eishiya

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Re: On the take - Visual novel

Reply #51 on: November 08, 2020, 07:13:29 pm
I wish you'd actually talk about what's going on in your posts. Three months of posts in and I still have no idea what this project is, what kind of work you're doing and what kind of work needs to be done, or what any of these images mean. I can't even tell if I'm looking at screenshots from some game engine, a custom engine, a story editor, or what. Makes it hard to get interested in the project!

Offline vertex

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Re: On the take - Visual novel

Reply #52 on: November 09, 2020, 10:10:34 am
I wish you'd actually talk about what's going on in your posts. Three months of posts in and I still have no idea what this project is, what kind of work you're doing and what kind of work needs to be done, or what any of these images mean. I can't even tell if I'm looking at screenshots from some game engine, a custom engine, a story editor, or what. Makes it hard to get interested in the project!
It started as a way to keep up with the artist working on some initial art but morphed into a tracker.

The gamedev right now is just story-text being put into an editor so it's not very interesting unless your working on the project. But I will see what I can do to expand the progress text to make it more fun to read.

Offline vertex

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Re: On the take - Visual novel

Reply #53 on: November 09, 2020, 06:42:25 pm
Let's get some more info into this one. Expanded the editor to have a better preview-style. So when showing off the game in the editor it's not a total mess. Still a huge mess.



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Re: On the take - Visual novel

Reply #54 on: November 10, 2020, 07:28:09 pm
Cleaning code so twine-stats are shrinking.

Offline vertex

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Re: On the take - Visual novel

Reply #55 on: November 11, 2020, 08:01:58 pm
A look inside the gamelogic. The code is written in twine.

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Re: On the take - Visual novel

Reply #56 on: November 12, 2020, 05:34:33 pm
To help identify dead ends in the story I added a much needed 'dead end'-icon.

Offline vertex

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Re: On the take - Visual novel

Reply #57 on: November 14, 2020, 03:56:28 pm
Progress. Wiring up more game-logic and adding main dialog.

Offline vertex

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Re: On the take - Visual novel

Reply #58 on: November 15, 2020, 07:26:59 pm
Trying out my own editor. Twine is a bit slow.

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Re: On the take - Visual novel

Reply #59 on: November 16, 2020, 07:36:57 pm
The new editor is taking shape.