AuthorTopic: On the take - Visual novel  (Read 1485 times)

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Re: On the take - Visual novel

Reply #10 on: September 08, 2020, 12:49:14 pm
Update

Wiring rooms and adding game logic.



Important to leave room for more twine's.

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Re: On the take - Visual novel

Reply #11 on: September 09, 2020, 06:20:27 am
Update

Wiring and puzzles.




Keeping the twine file in order.

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Re: On the take - Visual novel

Reply #12 on: September 10, 2020, 08:39:33 am
Update

Now on twitter: https://twitter.com/questlogstudio


Not sure if I messed up the compiler or the source:D



Forgot about this palette. Will be using it in the next mockups.

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Re: On the take - Visual novel

Reply #13 on: September 11, 2020, 10:24:59 am
Update

New and improved report:




Compiler refactoring:



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Re: On the take - Visual novel

Reply #14 on: September 12, 2020, 08:24:32 am
Update

More twine-grind. But also report update again.

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Re: On the take - Visual novel

Reply #15 on: September 13, 2020, 07:30:13 am
Update

Twine is opensource so I thought I should give customizing twine a try.


First dynamic icons:




Was going for a pico8 palette but never got further than unity gray:

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Re: On the take - Visual novel

Reply #16 on: September 14, 2020, 08:05:19 am
Update

Played around in blender blocking out the scenes with pico8 palette.



Tried to do a toon-shader effect but nothing yet.

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Re: On the take - Visual novel

Reply #17 on: September 15, 2020, 09:00:24 am
Update


Procrastination with more stats.




Mockup of the familiar and local hackerman.

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Re: On the take - Visual novel

Reply #18 on: September 16, 2020, 07:24:19 am
Update


Report.




Added wordcounter to twine editor.

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Re: On the take - Visual novel

Reply #19 on: September 17, 2020, 01:29:16 pm
Update

Looking into snatchers can be weird.



Messing around with regex and js is never easy.