AuthorTopic: On the take - Visual novel  (Read 20702 times)

Offline vertex

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On the take - Visual novel

on: August 30, 2020, 03:19:31 pm
Thought I should start a devlog somewhere so why not here.

'On the take' is a visual novel game with retro look and feel. Main inspiration is the old classic snatcher. You play as a cop solving and/or committing crime.

Tools:
Twine, Ren'Py, Python, Paint.net, Pyxel and Atom.

I'm no artist so here is my mockups/placeholder art.


Game menu / Logos:



Ingame:



And now for the fun part. Development tools:

Twinejs workflow


My twine2renpy converter.

Offline vertex

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Re: On the take - Visual novel

Reply #1 on: August 31, 2020, 11:13:10 am
To help me set up goals I decided to compare my progress against snatcher. Made a visit over to junker hq. Downloaded the script files for sega saturn snatcher. Wrote a Python-script to analyze to code.

The (very rough) results ~:
8464 unique lines with 80148 words and 719 actions.

I planned about 20 scenes in 'on the take' so that would make it:
423 lines with 4007 words and 36 actions per scene.

Next step is too add a progress checker into the twine2renpy builder.
« Last Edit: October 31, 2020, 04:05:43 pm by vertex »

Offline vertex

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Re: On the take - Visual novel

Reply #2 on: September 01, 2020, 06:55:25 am
Added a progress function in the build script.



And as shown in report.txt
Code: [Select]
report
scenes: 21
1: streets
2: appartment
3: policestation
4: policeoffice
5: hospital
6: hotel
7: garage
8: restroom
9: policecomputer
10: hotelroom
11: scene10
12: scene11
13: scene12
14: scene13
15: scene14
16: scene15
17: scene16
18: scene17
19: scene18
20: scene19
21: scene20
variables: 2
lookAt's: 76
interact's: 61
wordcount: 1131 / 80148. 0.01%
actions: 219
unique actions: 44 / 719. 0.06%
lines: 353
unique lines: 90 / 8464. 0.01%
« Last Edit: October 31, 2020, 04:05:54 pm by vertex »

Offline vertex

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Re: On the take - Visual novel

Reply #3 on: September 02, 2020, 07:58:38 am
Mockups to help create a Ren'py screen for the policestation computer.





Inspiration:
Simple solution is just to change out the background image and keep the regular text position. But it would be way better with a custom interface for the computer.

« Last Edit: October 31, 2020, 04:06:09 pm by vertex »

Offline vertex

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Re: On the take - Visual novel

Reply #4 on: September 02, 2020, 01:10:06 pm
Had a little extra time today so started implementing the faceid.

« Last Edit: October 31, 2020, 04:06:16 pm by vertex »

Offline vertex

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Re: On the take - Visual novel

Reply #5 on: September 03, 2020, 05:27:25 am
Got labels working and then added the face and a random scan function.

« Last Edit: October 31, 2020, 04:06:22 pm by vertex »

Offline vertex

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Re: On the take - Visual novel

Reply #6 on: September 04, 2020, 05:39:52 am
Friday update

New game menu and wiring up a couple of new rooms. Placeholder art is from snatchers.

Offline vertex

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Re: On the take - Visual novel

Reply #7 on: September 05, 2020, 07:18:21 am
More work on putting the rooms together. Added more info to the build script to help me keep track up 'lookAt's. Here is an example of what the report.txt looks like.

Code: [Select]
report
scenes: 20
1: game
lookAt
2: garage
lookAt
3: home
lookAt
bed
pictures
fridge
floor
table
tv
laundry
disches
tvdinner
bills
4: hospital
lookAt
0
1
2
3
4
5
6
7
8
9
5: hospitalreception
lookAt
6: hospitalroom
lookAt
7: hotel
lookAt
8: hotelroom
lookAt
9: interrogation
lookAt
10: map
lookAt
11: morgue
lookAt
12: penthouse
lookAt
windows
couch
paintings
view
floor
lightning
piano
books
pillows
blinds
13: penthousebedroom
lookAt
14: policelab
lookAt
labworker
airvent
microscope
poster
zink
gloves
goggles
15: policelabcloseup
lookAt
16: policeoffice
lookAt
chief
photos
filecabinet
desk
bookshelf
hanger
cheif
awards
computer
map
17: policestation
lookAt
1
0
2
3
4
5
6
7
8
9
18: restroom
lookAt
0
1
2
3
4
5
6
7
8
9
19: streets
lookAt
Hector
Door
Street
20: tortureroom
lookAt
variables: 5
lookAt's: 91 / 200. 45.5%
interact's: 69 / 200. 34.5%
wordcount: 1515 / 80148. 0.02%
actions: 252
unique actions: 84 / 719. 0.12%
lines: 424
unique lines: 167 / 8464. 0.02%
« Last Edit: October 31, 2020, 04:06:30 pm by vertex »

Offline vertex

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Re: On the take - Visual novel

Reply #8 on: September 06, 2020, 07:11:57 am
More lookAt's and more text. Also made a cute tracker-badge(?) to give us all a more fun-looking tracking overview.




Also a peek at the twine.

« Last Edit: October 31, 2020, 04:06:45 pm by vertex »

Offline vertex

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Re: On the take - Visual novel

Reply #9 on: September 07, 2020, 04:46:12 am
Work on each room and more work on the badge.




Endgame minigame outline .
torture warning.

« Last Edit: October 31, 2020, 04:06:57 pm by vertex »