Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
News / Activities
Featured
Home
Help
Search
Tags
Login
Register
Pixelation
»
Critique
»
Devlogs & Projects
»
On the take - Visual novel
« previous
next »
Print
Pages:
1
[
2
]
3
4
...
7
All
Author
Topic: On the take - Visual novel (Read 23685 times)
vertex
0001
Posts: 65
Karma: +0/-0
Re: On the take - Visual novel
Reply #10 on:
September 08, 2020, 12:49:14 pm
Wiring rooms and adding game logic.
Important to leave room for more twine's.
«
Last Edit: October 31, 2020, 04:03:42 pm by vertex
»
Logged
vertex
0001
Posts: 65
Karma: +0/-0
Re: On the take - Visual novel
Reply #11 on:
September 09, 2020, 06:20:27 am
Wiring and puzzles.
Keeping the twine file in order.
«
Last Edit: October 31, 2020, 04:03:55 pm by vertex
»
Logged
vertex
0001
Posts: 65
Karma: +0/-0
Re: On the take - Visual novel
Reply #12 on:
September 10, 2020, 08:39:33 am
Now on twitter:
https://twitter.com/questlogstudio
Not sure if I messed up the compiler or the source:D
Forgot about this palette. Will be using it in the next mockups.
«
Last Edit: October 31, 2020, 04:04:08 pm by vertex
»
Logged
vertex
0001
Posts: 65
Karma: +0/-0
Re: On the take - Visual novel
Reply #13 on:
September 11, 2020, 10:24:59 am
New and improved report:
Compiler refactoring:
«
Last Edit: October 31, 2020, 04:04:19 pm by vertex
»
Logged
vertex
0001
Posts: 65
Karma: +0/-0
Re: On the take - Visual novel
Reply #14 on:
September 12, 2020, 08:24:32 am
More twine-grind. But also report update again.
«
Last Edit: October 31, 2020, 04:04:36 pm by vertex
»
Logged
vertex
0001
Posts: 65
Karma: +0/-0
Re: On the take - Visual novel
Reply #15 on:
September 13, 2020, 07:30:13 am
Twine is opensource so I thought I should give customizing twine a try.
First dynamic icons:
Was going for a pico8 palette but never got further than unity gray:
«
Last Edit: October 31, 2020, 04:04:45 pm by vertex
»
Logged
vertex
0001
Posts: 65
Karma: +0/-0
Re: On the take - Visual novel
Reply #16 on:
September 14, 2020, 08:05:19 am
Played around in blender blocking out the scenes with pico8 palette.
Tried to do a toon-shader effect but nothing yet.
«
Last Edit: October 31, 2020, 04:04:57 pm by vertex
»
Logged
vertex
0001
Posts: 65
Karma: +0/-0
Re: On the take - Visual novel
Reply #17 on:
September 15, 2020, 09:00:24 am
Procrastination with more stats.
Mockup of the familiar and local hackerman.
«
Last Edit: October 31, 2020, 04:05:05 pm by vertex
»
Logged
vertex
0001
Posts: 65
Karma: +0/-0
Re: On the take - Visual novel
Reply #18 on:
September 16, 2020, 07:24:19 am
Report.
Added wordcounter to twine editor.
«
Last Edit: October 31, 2020, 04:05:14 pm by vertex
»
Logged
vertex
0001
Posts: 65
Karma: +0/-0
Re: On the take - Visual novel
Reply #19 on:
September 17, 2020, 01:29:16 pm
Looking into snatchers can be weird.
Messing around with regex and js is never easy.
«
Last Edit: October 31, 2020, 04:05:30 pm by vertex
»
Logged
Print
Pages:
1
[
2
]
3
4
...
7
All
« previous
next »