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On the take - Visual novel

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vertex:
Thought I should start a devlog somewhere so why not here.

'On the take' is a visual novel game with retro look and feel. Main inspiration is the old classic snatcher. You play as a cop solving and/or committing crime.

Tools:
Twine, Ren'Py, Python, Paint.net, Pyxel and Atom.

I'm no artist so here is my mockups/placeholder art.


Game menu / Logos:



Ingame:



And now for the fun part. Development tools:

Twinejs workflow


My twine2renpy converter.

vertex:
To help me set up goals I decided to compare my progress against snatcher. Made a visit over to junker hq. Downloaded the script files for sega saturn snatcher. Wrote a Python-script to analyze to code.

The (very rough) results ~:
8464 unique lines with 80148 words and 719 actions.

I planned about 20 scenes in 'on the take' so that would make it:
423 lines with 4007 words and 36 actions per scene.

Next step is too add a progress checker into the twine2renpy builder.

vertex:
Added a progress function in the build script.



And as shown in report.txt

--- Code: ---report
scenes: 21
1: streets
2: appartment
3: policestation
4: policeoffice
5: hospital
6: hotel
7: garage
8: restroom
9: policecomputer
10: hotelroom
11: scene10
12: scene11
13: scene12
14: scene13
15: scene14
16: scene15
17: scene16
18: scene17
19: scene18
20: scene19
21: scene20
variables: 2
lookAt's: 76
interact's: 61
wordcount: 1131 / 80148. 0.01%
actions: 219
unique actions: 44 / 719. 0.06%
lines: 353
unique lines: 90 / 8464. 0.01%

--- End code ---

vertex:
Mockups to help create a Ren'py screen for the policestation computer.





Inspiration: SpoilerWe killed you. https://www.youtube.com/watch?v=JjEm-podPO0
Simple solution is just to change out the background image and keep the regular text position. But it would be way better with a custom interface for the computer.

vertex:
Had a little extra time today so started implementing the faceid.

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