AuthorTopic: Castle For A Game ( c&c wanted )  (Read 11949 times)

Offline brian.h

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Re: Castle For A Game ( c&c wanted )

Reply #10 on: October 08, 2007, 09:01:04 am
Redid the flooring to make them smaller, and lowered the saturation on the colors. Thanks alot for the advice  :)

Offline Xion

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Re: Castle For A Game ( c&c wanted )

Reply #11 on: October 09, 2007, 12:31:44 am
I think you should entirely simplify the floorboards, making them maybe one or two colors per board instead, and/or and having each board just be one of like, 4 colors, every once in a while having a nail stick out enough to be highlit.. Not sure how that would look actually, but still, everything just seems a bit too cluttered and too high contrasted for the floor. The hilight is too bright.
Also, you applied perspective to the rim of the castle, but not the floorboards - they stay a consistent size throughout. Looks strange.

Offline MrMister

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Re: Castle For A Game ( c&c wanted )

Reply #12 on: October 09, 2007, 02:38:03 am
I still think you need stairs.
Very nice stuff though.
it might be a one shot deal

Offline Dajhail

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Re: Castle For A Game ( c&c wanted )

Reply #13 on: October 09, 2007, 03:39:06 am
I love your awesome castle, though it looks to me that the floors don't seem to match the rest of the lighting. The wood looks very dark compared to the top of the stones, and it feels to me like there should be some shadow on it so it doesn't look as strange against the shadow on the wall

Here's a quick edit to try to show what I mean:

Offline brian.h

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Re: Castle For A Game ( c&c wanted )

Reply #14 on: October 10, 2007, 04:50:50 pm
Thanks for the tip on the perspective & simplifying the floor Xion, it really helps pull the whole piece together. And im a moron for not thinking about shading the floor thanks man  :P

« Last Edit: October 10, 2007, 04:56:32 pm by brian.h »

Offline JackBauer24

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Re: Castle For A Game ( c&c wanted )

Reply #15 on: October 10, 2007, 05:14:25 pm
Hey there Brian,

I am by no means an expert but one thing that popped out at me was the shadows within each section of the tower.  What is there to create those?  Theres light in each and a lack of holes in the roof section of each of them.  Maybe Im missing something.  Just something I was pondering.  Keep up the good work. 

Jack

Offline DavidCarney

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Re: Castle For A Game ( c&c wanted )

Reply #16 on: October 10, 2007, 08:52:02 pm
TONS better with the floor!  Something else that kinda sticks out me me is the top row of stones in the hallway out of the tower.  Looks outta place?

Offline bluknight

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Re: Castle For A Game ( c&c wanted )

Reply #17 on: October 10, 2007, 10:33:23 pm
TONS better with the floor!  Something else that kinda sticks out me me is the top row of stones in the hallway out of the tower.  Looks outta place?
With the perspective, I think we should be able to see some of the top side of the top row of stones of the hallway's roof.
The fact that we only see the side is another class with the perspective and is probably what currently makes it look out of place.

Offline sharprm

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Re: Castle For A Game ( c&c wanted )

Reply #18 on: October 11, 2007, 08:00:19 am
Maybe there should be thick 'joining' stones, since you have a curved corridor interesecting a curved tower. You know how arches have the thick stones. Also thick is necessary because the tower is curvy so while at the bottom part of the arch, stones intersect the thick stones at one place, where the arch is thinner at top, stones would intersect further back. Not sure if i'm right or making any sense, but see if some thick stones look better.

Please put in battlements eventually if relevant to game and some flags.

Jack has got a point with the lighting. If you had open trapdoors that would make more sense. Then the corridor should be dark (unless you have torches in the corridor). Maybe a dark corridor with red and yellow lighting would be good?
« Last Edit: October 11, 2007, 08:10:00 am by sharprm »
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

Offline Stefano

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Re: Castle For A Game ( c&c wanted )

Reply #19 on: October 11, 2007, 06:20:00 pm
Loving your improvements so far! So much that I felt motivated to do a lil' edit myself (I hope that's ok).

I've changed the middle floor as I saw you were having a rough time with:
1. board ends. At this "zoom level" the cracks shouldn't look so deep. To create a milder effect without completely erasing the gaps, I've used colors with closer brightness and saturation values.
2. nails. Got rid of them! "Zoom level" was again the main issue. They were looking more like lost pixels than nails. If you want to keep than anyway, I think they'd probably look better if you'd use the same technique described above.
3. focal lighting. I like it! Draws the attention to the middle of each room and the darkest wall shadows help making the sliced walls pop up. In this particular bit, I didn't do much, except for dithering the areas between colors. I've also took one of the wall hues and used it on the floor as an extra gradient step. One thing I've noticed while doing this is that if you increase too much the contrast between the darkest shade and the brightest spot in the middle, the floor starts to look like a sphere.



OT PS: Ground humidity makes boards rot. That's why castles always used stones or stomped (is that the word?) dirt on ground level floors.
OT PS2: Do you plan to add some nice wooden stairs? It would look soooo cool!