AuthorTopic: Female Character  (Read 1385 times)

Online dpixel

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Re: Female Character

Reply #10 on: September 07, 2020, 06:57:27 am
Nice edit bengo!

Played with this some more.  Got a little better pose.  I did go 2 pixels taller though. I like playing with the small stuff for some reason. 

Offline yyboyyy96

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Re: Female Character

Reply #11 on: September 08, 2020, 04:41:31 pm
may I know what the steps are you take when you make something like that?
its just really impressive!

Online dpixel

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Re: Female Character

Reply #12 on: September 11, 2020, 01:18:50 am
may I know what the steps are you take when you make something like that?
its just really impressive!
Thanks. Glad you like it. 
I just tried to exaggerate my first edit.  Wider hips, thinking about gesture lines and weight balance.  Making this one a couple pixels taller made it easier to work with.  I basically grabbed sections and moved, pulled and stretched.  Then put it back together.  Then repeat till it looks right.  Don't be satisfied with good enough.  If something doesn't look right, work at it.  Anatomy is difficult to make look right, so use references for your poses.  For pixel art technique, study others work.  There's nothing magic about it, just practice.  I've been doing this for a long time, and this was practice for me. 

Offline Kenthecaptain

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Re: Female Character

Reply #13 on: September 15, 2020, 06:05:23 am
Nice edit bengo!

Played with this some more.  Got a little better pose.  I did go 2 pixels taller though. I like playing with the small stuff for some reason. 


Hey, I love the exaggerated pose you did for this one! I had some free time tonight, so I just played around with the lighting and rendering to get a sense of the forms and the general direction the character is facing, without redoing much of your line work to keep it close to the original. :)



Side note to OP: If you want to intentionally have a black outline, try starting with a solid black silhouette, and once you are happy with the shapes and proportions, start to fill in your forms afterwards. This way you won't effect your sprites proportions too much, and can focus solely on colors, lighting, etc.
« Last Edit: September 15, 2020, 06:14:33 am by Kenthecaptain »

Online dpixel

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Re: Female Character

Reply #14 on: September 19, 2020, 12:20:08 am
Nice edit Kenthecaptain!

This is why I like pixel art.  Even a character this small, the possibilities are endless.

Online dpixel

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Re: Female Character

Reply #15 on: September 19, 2020, 04:53:15 am
Messing around some more...

Offline yyboyyy96

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Re: Female Character

Reply #16 on: September 20, 2020, 07:06:03 pm
awesome pose! as always..

I tried to copy your work for myself dont judge the pose :P
« Last Edit: September 21, 2020, 07:11:24 pm by yyboyyy96 »

Online dpixel

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Re: Female Character

Reply #17 on: September 24, 2020, 04:53:26 am
I tried to copy your work for myself dont judge the pose :P


Try to adjust your light source coming from the side a bit.  It'll give a better sense of depth.  Remember use a reference.  Not only for the pose, but shading too.  It really helps a lot.  Also, try a 3/4 view.  It's good practice with anatomy and generally more interesting.

Another pose...Visualize the curve in the spine. It creates some realism.

Offline yyboyyy96

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Re: Female Character

Reply #18 on: September 25, 2020, 07:02:58 pm
Looking good!

Tried another pose :)

Online dpixel

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Re: Female Character

Reply #19 on: September 26, 2020, 12:42:10 am
Massive improvement from where you started.  :y: