
ISOMETRIS
http://www.mindcrank.com/isometris.html <-- unfinished buggy flash version of concept
Ok, so this was a concept I came up with when I used to work for a game company. Seeing as I'm having trouble finding work and I don't think I'll be presenting this to any other companies I've decided to donate it to this challenge. I lost the original concept document, so I'll just briefly describe how the game is intended to work:
The gray area on the gameboard is where all your pieces accumulate, they get "pumped" out from that red opening on the side, at differentiating speeds depending on what level you're at. The pieces move out from the left towards the right, then up and to the left, like a snake. You move your "indicator" around from side to side to select whatever the foremost piece is, and press a key to launch it straight forward.
The brown area on the board is where all of your pieces accumulate, the idea is to try and make the patterns that are displayed in the top right corner using solid colors to forum them. every time you complete one you get points and it changes, these are bonuses.
Ways to score points
The most simple way to score points is to combine 3 blocks, horiz, vert or diag, you can also make combos of 4, 5, 6, etc.. THe pattern display at the top right helps you think of cool combos to try and aim for, although some of them may fill up your game board.
Lets say you create an X and free up some blank area, if you shoot a block at another block and theres room behind it, it will move back to hit the closest block.
The more points you get, the higher level you go, the faster the blocks come out, etc..
Later on in the game, say level 25 or something, I was thinking new boards could have holes in them and such, where blocks will fall down to another board, or maybe ramps to launch blocks on top of other blocks so you can create 3d combos as well, but those are just random ideas off the top of my head. Maybe one level you have to build a staircase to another board, and work 2 boards at a time or something.
This is just the basic premise of this game.