Community Game Development ProjectNovember 18, 2005
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Overview:This is a project intending to loosely replicate the game development process.
As leader and coordinator of this project, I first shall be requesting an open
submission of basic game concepts which should consist of a simple sketch and
description.
Once a decent number of submissions are made, there will be a vote upon which
couple to develop or if a vote seems unlikely, then I will just pick a few or
something.
The ones who submitted them will have the chance to become the lead designer of
their game concept and flesh the design out and make sure their team understands
the vision of the game.
Those interested in doing art for a game shall submit some examples of their
work and I will decide which team they get placed on. I will also decide what
type of art they will be doing. For example: I could tell one person to do
background tiles, another person to do linework & animations, and another person
to color the linework.. or I can make just one person do all the art, haha! But
I will likely not do that.
Once all that is sorted out, I will give the designers instructions and the
initial development stages will be commenced to define the necessary assets for
the game. Once these are created and the designers have created necessary
concept art of the important things in the game, the artists must adhere to the
specifications and produce the game art.
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Current objective
Game Concept Submissions & Artist Submissions:First off, we'll need some ideas for a
*PUZZLE* genre game(since that is the
genre we'll be focusing on). Those who wish to participate, or not, can submit a
conceptualized sketch of their game idea
and a description for it.
Once an ideal handful are recieved, a couple will be chosen and if the submitter
doesnt want to be the designer, someone will replace them.
note: please say so if you will or will not be the designer(other people can
offer to be a designer for a dif project if their concept isnt chosen).
Example:
 | Description:
This puzzle involves dropping predefined shapes constructed of cubes downwards onto other shapes. By stacking shapes onto others and filling in rows, the player recieves points.
You can also see the next shape in the upper-right corner of the screen. This allows the player a chance to plan ahead for his next drop. |
Also, those who wish to be an artist for one of the chosen concepts should post
a few examples of their work and once the final concepts are decided on, teams &
positions shall be organized.
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End Goal:To produce the necessary assets to fullfil the creative processes/stages involved
with a small scale game development project.
Addition thoughts:Since the genre is Puzzles, it wouldnt hurt to browse online for examples of
puzzle games if one has no initial ideas. By doing research, one can become
inspired upon a certain subject and develope new ways of seeing something.
One should also keep in mind of what could be popular and sell well, since if
these projects are finished, we could find some coders willing to put life into
them and perhaps some could be sold.
(if any game is sold, profit will be divided evenly among those involved).
Also keep in mind that becoming a part of a team brings certain responsibilities
to the individual, and anyone who is not pulling their weight will be removed
from the team and a new person will be seeked to replace them.I look forward to leading the chosen teams to their victory.
Let the games begin
