AuthorTopic: urban mockup and misc.  (Read 4789 times)

Offline JWW

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urban mockup and misc.

on: September 19, 2007, 05:21:09 am
Been working on a mockup in my spare time, it's got a ways to go still.  Planning to make it into a game, but i wont go into that until i actually program something ;F

-main character portrait
  -->new
-shawn lines

-requests
for grooveman.exe

reference
for ravan

reference


g'night, im off to bed ; )
« Last Edit: September 21, 2007, 04:04:43 am by JWW »

Offline Feron

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Re: urban mockup and misc.

Reply #1 on: September 19, 2007, 06:59:07 am
ground tiles and sprites are really nice, that back wall and the health bar don't eally fit the style though...

that fence looks brilliant, clever how its just straight lines with no aa and yet looks smooth.  That white highlight on the brick isnt really needed.

hmm also the pavement might a little to "dirty", i know its proably ghetto town, the rest is so well rendered but that black broken line just doesn't work for me...

Offline Lawrence

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Re: urban mockup and misc.

Reply #2 on: September 19, 2007, 09:47:07 am
Looks pretty good so far. I really think the window needs a frame (perhaps you haven't got to that yet). Also, the highlights on the bricks are on the right when everything else suggests a left light source.

Offline JWW

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Re: urban mockup and misc.

Reply #3 on: September 19, 2007, 11:12:01 am
Thanks for the comments and suggestions guys.  I'll keep them in mind as I work on this.

Offline Souly

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Re: urban mockup and misc.

Reply #4 on: September 19, 2007, 11:28:53 am

Doubt the edits I did to the main character are noticable but I'll put 'em next to each other so you can see what I changed.

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Offline Helm

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Re: urban mockup and misc.

Reply #5 on: September 19, 2007, 11:53:17 am
those arms on the main character are kinda short

Offline ndchristie

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Re: urban mockup and misc.

Reply #6 on: September 19, 2007, 09:08:12 pm
heh, the main character portraits looks like a cross between spike from cowboy bebop and ryumaru from real life

souly, i think your edit actually just confuses and in some cases completely breaks the forms with all that.  dirty pixelling is one of your mainstays and it works pretty OK for what you do, but not in this case.

foreground is great even if the scale is a little wtf :D

two characters really don't match up except for coloring, and the hand in front of the face makes it read very difficultly.  i would move the hand over 1 px and put just enough light on the face to define it as a shape, even if it's not a very visible one.
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline Souly

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Re: urban mockup and misc.

Reply #7 on: September 19, 2007, 09:12:02 pm
souly, i think your edit actually just confuses and in some cases completely breaks the forms with all that.  dirty pixelling is one of your mainstays and it works pretty OK for what you do, but not in this case.
My edit was more on the legs then anything, didn't really focus on fixing much else just did an edit here and there.

Offline JWW

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Re: urban mockup and misc.

Reply #8 on: September 19, 2007, 10:19:12 pm
thanks for all the comments, i won't be able to get any work done on this until this weekend.
@souly - honestly, he doesn't look balanced anymore.  It seems it would cause a lot of stress to his knees.
@adarias - what do you mean don't match up?  I'm not following you.
@helm - ok, i'll fix that.

Offline Souly

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Re: urban mockup and misc.

Reply #9 on: September 19, 2007, 10:29:27 pm
thanks for all the comments, i won't be able to get any work done on this until this weekend.
@souly - honestly, he doesn't look balanced anymore.  It seems it would cause a lot of stress to his knees.
@adarias - what do you mean don't match up?  I'm not following you.
@helm - ok, i'll fix that.
The only thing that was bugging me with the leg was that the black line really made it look much too straight and not like a leg.