AuthorTopic: Mockup Frenzy #3: Game Boy De-Makes!  (Read 428984 times)

Offline Radek Smektala

  • 0001
  • *
  • Posts: 11
  • Karma: +0/-0
    • View Profile

Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #70 on: September 23, 2007, 01:54:49 am
Since the last one I posted was mostly a color reduced piece that I tinkered with a bit, I've decided to put my non-skills to use and recreated the same image from scratch. Result: I can sleep again.

This version is fully tiled, obviously.

Offline Darien

  • 0010
  • *
  • Posts: 435
  • Karma: +0/-0
  • ...nine...ten...draw!
    • View Profile

Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #71 on: September 23, 2007, 02:02:15 am
KAT - I like that a lot, but I think more attention should be paid to the dark, ratty atmosphere in Dreamweb.  For example, your floor tiles are pretty light.  Not to mention the couches are exactly rectangular, which makes them look brand new (albeit sterile as well).  That's smart tiling for saving space, which is good to be thinking about for GB games, but I think you can justify more liberal use with the tiles by the fact that Dreamweb is a pretty short game.

Stuff like this is nitpicking, and your mockup looks good and is readable as it is.  I just get excited when it comes to Dreamweb.

Offline vpk

  • 0001
  • *
  • Posts: 5
  • Karma: +0/-0
    • View Profile
    • my blog...

Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #72 on: September 23, 2007, 08:37:36 am
Can't see shit, now on the gameboy.

Dunno if it would be possible to have bg tiles that change as you get past them trough.







(updated version)




« Last Edit: September 23, 2007, 08:55:38 pm by vpk »

Offline KAT

  • 0001
  • *
  • Posts: 55
  • Karma: +0/-0
    • View Profile

Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #73 on: September 23, 2007, 11:58:10 am
OK, final version:



I think it looks good ;)



Main hero looks like zombie :D

That's very nice KAT, and I like Dreamweb lots. But why not incoporate the shadows from the furniture like in the original?

I was trying but it`s still too hard for me, my skill is not good enough to do shadows like in original. But im still learning and trying ;)
« Last Edit: September 23, 2007, 12:46:38 pm by KAT »

Offline Arne

  • 0010
  • *
  • Posts: 431
  • Karma: +1/-0
  • Panties.
    • View Profile
    • AndroidArts

Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #74 on: September 23, 2007, 12:59:14 pm
Not quite nextgen, but something. Too few brights... but then again it's Quake. The helmet does not make sense.

« Last Edit: September 23, 2007, 02:02:31 pm by Panda »

Offline mattness

  • 0001
  • *
  • Posts: 33
  • Karma: +0/-0
    • View Profile

Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #75 on: September 23, 2007, 01:02:05 pm
Still w.i.p. .. thanks am!

EDIT #3:



uhmm..  busy week..  :-\
« Last Edit: September 30, 2007, 01:54:46 am by mattness »
<<You chanted the Resurrection Spell. You've been revived in the Realm.>>

Offline QuickSilva

  • 0010
  • *
  • Posts: 125
  • Karma: +0/-0
    • View Profile

Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #76 on: September 23, 2007, 04:06:36 pm


 ;D
« Last Edit: September 23, 2007, 04:17:39 pm by QuickSilva »

Offline AdamAtomic

  • 0100
  • ***
  • Posts: 1188
  • Karma: +0/-0
  • natural born medic
    • View Profile
    • Adam Atomic

Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #77 on: September 23, 2007, 04:47:33 pm
dude YES.  yes.

However, I've just been informed that Quote seriously needs some antennae, and I agree!!


Since the last one I posted was mostly a color reduced piece that I tinkered with a bit, I've decided to put my non-skills to use and recreated the same image from scratch. Result: I can sleep again.

This version is fully tiled, obviously.



This is a drastic change for the worse, IMO!  Drawing your own from scratch is a fantastic idea, as is creating a tiled bg, don't get me wrong.  However, you have lost a pretty critical amount of coherence to the original game!  Remember also that bg tiles are 8x8, and they don't have to consist solely of flat and angled segments!
« Last Edit: September 23, 2007, 05:00:47 pm by AdamAtomic »

Offline Opacus

  • 0011
  • **
  • Posts: 971
  • Karma: +0/-0
  • Entangled
    • View Profile
    • www.jimjansen.net

Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #78 on: September 23, 2007, 05:38:19 pm
Dodonpachi Gameboy version, out now!

Took forever. Hard to make the sprites not blend in with the bg. Any help apreciated.
16x16 Dodonpachi sprites and trying to maintain the style = hard.
Didn't make all UI stuff, got bored with that  :D
Hope I managed okay.
Oh and the laser would consist of several sprites. If that aint possible: cba to fix it anyway  ::)
« Last Edit: September 23, 2007, 05:45:16 pm by Opacus »

Offline QuickSilva

  • 0010
  • *
  • Posts: 125
  • Karma: +0/-0
    • View Profile

Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #79 on: September 23, 2007, 07:01:37 pm


Added an antennae just for you Adam :) I tried two but one looked best at this small size. Subtle difference but it works I think.

Jason.