AuthorTopic: Official Off-Topic Thread  (Read 298248 times)

Offline ptoing

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Re: Official Off-Topic Thread

Reply #180 on: October 11, 2007, 10:37:35 pm
Quote
saw the girl counter clockwise at first, not too difficult to flip though.
Same here. But Helm's goes clockwise, so how about that. :B

You are weak then :P Helm's is supereasy. If you can flip the girl but not Helm's that's superodd.
There are no ugly colours, only ugly combinations of colours.

Offline The B.O.B.

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Re: Official Off-Topic Thread

Reply #181 on: October 11, 2007, 11:33:11 pm
The girl-thing is really trippy. It's almost as if it's changing on it's own, and tricking me into thinking it's an optical illusion. It's going clockwise, but when I scroll to her feet, it sometimes changes direction. Very cool.
   Helm's however, I see completely different. It just looks like a metronome going back and forth with no real spinning motion....my brain is boring...
my back hurts...

Offline Froli

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Re: Official Off-Topic Thread

Reply #182 on: October 12, 2007, 12:27:06 am
yeah, with the woman you can flip her  by looking at her feet's shadow, or focusing on something else while the image is a little bit on the edge of your vision.

Helms can also be seen both ways but, there is a 3rd kind of movement...it's like the object is  strapped with a rubber line going left and right without a full rotation. 

Offline baccaman21

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Re: Official Off-Topic Thread

Reply #183 on: October 12, 2007, 04:48:38 pm
3D Artist: "I got everything modelled and rendered and it looks great!"
2D Artist: <thinks> "yeah reet"
3D Artist: "thing is, when I render them to that pink mask background your so fond of all I get is these weird purply pixels around the edge of the sprites? What should I do?" :0'

For the record...it HAS been done the proper way, in both Oddworld's "Abe's Oddysee" and "Abe's Exhoddus" they set up an alpha channel in the sprite so all the "purply" stuff was actually translucent.
ES boil down to them simply doing a slap-on job.

Thanks for the lesson in advanced bitmap rendering - I am aware of alpha masks... (I have been making games since 1986) - it's a pity the production team on the DS aren't aware of this as an option... having said that... I'm pretty sure teh DS in 2D mode hasn't got alpha channels... so it's not an option AFAIK...
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Offline Lawrence

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Re: Official Off-Topic Thread

Reply #184 on: October 12, 2007, 04:55:18 pm
Oh my God: TimeSplitters 4

Offline ptoing

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Re: Official Off-Topic Thread

Reply #185 on: October 12, 2007, 07:31:34 pm
3D Artist: "I got everything modelled and rendered and it looks great!"
2D Artist: <thinks> "yeah reet"
3D Artist: "thing is, when I render them to that pink mask background your so fond of all I get is these weird purply pixels around the edge of the sprites? What should I do?" :0'

For the record...it HAS been done the proper way, in both Oddworld's "Abe's Oddysee" and "Abe's Exhoddus" they set up an alpha channel in the sprite so all the "purply" stuff was actually translucent.
ES boil down to them simply doing a slap-on job.

Quotetastic!

Almost noone is using the 2D engine anyway, most 2D things on the DS are using the 3D engine so that would be no problem. (I guess you knew this too)
« Last Edit: October 13, 2007, 12:51:50 am by ptoing »
There are no ugly colours, only ugly combinations of colours.

Offline Jad

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Re: Official Off-Topic Thread

Reply #186 on: October 12, 2007, 11:48:09 pm
Avatar w/o ugly jaggies and unnerving stare GET!

unnerving retarded smile GET!

8-year-old girl aesthetics GET!

EDIT: God damnit, transparency fails :(

Well, off to bed now so enjoy the WHITE :D
« Last Edit: October 12, 2007, 11:50:01 pm by Jad »
' _ '

Offline Dusty

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Re: Official Off-Topic Thread

Reply #187 on: October 13, 2007, 02:02:00 am
... I like it...

Offline ndchristie

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Re: Official Off-Topic Thread

Reply #188 on: October 13, 2007, 03:14:56 am
so im officially legal tonight

good times
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Offline Helm

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Re: Official Off-Topic Thread

Reply #189 on: October 13, 2007, 05:55:19 am
Congrats