AuthorTopic: Official OT-Creativity Thread 2  (Read 811563 times)

Offline EkbatDeSebat

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Re: Official OT-Creativity Thread 2

Reply #1070 on: August 01, 2009, 06:57:00 pm
hey guys!

thought I'd post this here:


Little 3D thingy I made a while ago (I was procrastinating  :-[); I wanted it to look cute, so I used very simple shapes and kept the polygon level as low as possible.

Offline Scribblette

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Re: Official OT-Creativity Thread 2

Reply #1071 on: August 02, 2009, 02:33:58 am
WHOA!

I love that!! :D
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Offline Dr D

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Re: Official OT-Creativity Thread 2

Reply #1072 on: August 02, 2009, 08:18:36 am
Whoa, nice.

I don't know anything about 3D modelling, but I guess the planet doesn't use polygons?

Offline EkbatDeSebat

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Re: Official OT-Creativity Thread 2

Reply #1073 on: August 02, 2009, 11:14:57 am
thanx guys :)
@Dr D: When you're working with 3D, everything is built from polygons. They're like pixels: the buildings blocks of your object.
So If you look at the clouds for example, you can see that their shapes are built from little triangles. Each one of those triangles is a polygon :)
The more polygons you add to your object, the more details you can make, and the smoother the surface can get (if that's what you want).

Offline Dr D

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Re: Official OT-Creativity Thread 2

Reply #1074 on: August 03, 2009, 09:11:32 am
Alright, I thought so.

So does the actual surface of your planet, for example, use so many polygons, they aren't visible anymore? Would seem like an awfully lot.

And if so, why isn't the same kind of detail used on the smaller elements?

Offline EkbatDeSebat

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Re: Official OT-Creativity Thread 2

Reply #1075 on: August 03, 2009, 10:13:28 am
Alright, I thought so.

So does the actual surface of your planet, for example, use so many polygons, they aren't visible anymore? Would seem like an awfully lot.

And if so, why isn't the same kind of detail used on the smaller elements?

Well, in Cinema 4D (where I made it in) you can set a smoothing to happen upto a certain degrees. So if adjacent polygons make an edge that is for example 40 degrees, but I only wanted things smooths when it's below 35 degrees, than that edge won't be smoothed out and it becomes visible.
So I wanted the surface of the planet to have no edges, cos that'd break up the image too much. Same with the pink rocket sun and the rightlower spaceship. :)

Offline Dr D

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Re: Official OT-Creativity Thread 2

Reply #1076 on: August 03, 2009, 10:34:27 am
Ah, okay then. Thanks for clearing that up, interesting stuff.

You learn something new every day.  ;D

Offline The Mozack

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Re: Official OT-Creativity Thread 2

Reply #1077 on: August 03, 2009, 03:42:30 pm

It's been too long since I seriously drew on paper.

Clearly little has changed since 2003. I have a looong way to go.
« Last Edit: August 03, 2009, 03:55:15 pm by The Mozack »

Offline Chris2balls

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Re: Official OT-Creativity Thread 2

Reply #1078 on: August 03, 2009, 09:12:59 pm
I thought I should get back drawing with a reference, so I did this through MS Paint:

Here's the reference:

I must've spent 2-3 hours on it which seems like a ridiculous amount time in retrospect...
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Offline Opacus

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Re: Official OT-Creativity Thread 2

Reply #1079 on: August 03, 2009, 09:47:48 pm
It looks pretty good. But dude. That picture is very, very scary.