
Experimenting with a more marketable approach to things, perhaps a little tepid in terms of style but i thought it was successful for my goals.
Trying to make it "commercial rpgish" while at the same time having actual reasons for all of the ties, buckles, and what have you, as well as maintaining a sense of hand and character.
Hard to say how i feel about anatomy in this one...it's intended (and clearly is) this sort of big-headed elongated japano-byzantine abstraction but the point is for it to have appeal and a certain amount of swish, so i guess errors that cause discomfort are always bad

. as for the face...this was drawn in markers first and those are unforgiving. When it comes to big-eyed cuteness found in a lot of stuff, atm she's got a lot of big-eyed and not so much cuteness...