AuthorTopic: Official OT-Creativity Thread 2  (Read 809535 times)

Offline ndchristie

  • 0100
  • ***
  • Posts: 2426
  • Karma: +2/-0
    • View Profile

Re: Official OT-Creativity Thread 2

Reply #630 on: July 24, 2008, 10:49:17 am
sherm - good palette and volumes, this is a real stride for you i think.  Also, i can't help but think you've got the FLCL dvd's somewhere close, if not physically then spiritually :)
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline Opacus

  • 0011
  • **
  • Posts: 971
  • Karma: +0/-0
  • Entangled
    • View Profile
    • www.jimjansen.net

Re: Official OT-Creativity Thread 2

Reply #631 on: July 24, 2008, 06:26:37 pm
sherm - good palette and volumes, this is a real stride for you i think.  Also, i can't help but think you've got the FLCL dvd's somewhere close, if not physically then spiritually :)
Yes yes, FLCL = win.

Some nice art, Indigo & Sherm.

Offline Weasel

  • 0001
  • *
  • Posts: 24
  • Karma: +0/-0
    • View Profile

Re: Official OT-Creativity Thread 2

Reply #632 on: July 26, 2008, 08:51:55 pm
Been a bit stagnant art wise for a while, so hopefully posting a few things will kick me into gear.

1.     2.
1.Something I drew for someone a little while back.        2.Testing Paint SAI, unfortunately trial's now run out :( Good program.
3.                          4.
3.Trying to emulate pencil drawing in Painter IX      4.Probably too much listening to Tool, trying to emulate 'real media' in Painter again.
5.
5.Older sketch I threw some colours on for practise with colour (don't do it enough).

As you can see, somewhat schizophrenic on style but tend to switch a lot to hold my (currently abominable) attention span and try and avoid the overly perfectionist's disease of detesting everything you draw.

Some really interesting stuff in this thread, interesting to see peoples no pixel art and how different a lot of it is.
« Last Edit: July 26, 2008, 09:05:48 pm by Weasel »
WARNING - This post may contain incredibly bad spelling and/or grammar due to the dyslexic nature of the poster. Please ignore this until the problem can be rectified.

Offline Cow

  • 0011
  • **
  • Posts: 528
  • Karma: +1/-0
    • View Profile

Re: Official OT-Creativity Thread 2

Reply #633 on: July 26, 2008, 10:08:08 pm
http://cow.lastchancemedia.com/spacecat/

featuring such beautiful artwork as:



made when I was five
« Last Edit: July 26, 2008, 10:17:49 pm by Cow »

Offline Indigo

  • Administrator
  • 0011
  • *
  • Posts: 946
  • Karma: +0/-0
  • Artist, Indie Game Dev
    • DanFessler
    • DanFessler
    • http://pixeljoint.com/p/849.htm
    • DanFessler
    • DanFessler
    • View Profile
    • Portfolio

Re: Official OT-Creativity Thread 2

Reply #634 on: July 27, 2008, 04:02:35 am
here is a referenced speed-paint I did today. about 2 hours.  I was mainly focussed on reproducing the lighting, and not as much the actual facial structures.


and here is the reference

Offline .TakaM

  • 0100
  • ***
  • Posts: 1178
  • Karma: +1/-0
    • View Profile
    • Fetch Quest

Re: Official OT-Creativity Thread 2

Reply #635 on: July 27, 2008, 04:10:58 am
doodlepoo


very cool, reminded me of Dazed and Confused.
and he didn't even look like that lol
« Last Edit: July 27, 2008, 04:13:35 am by .TakaM »
Life without knowledge is death in disguise

Offline surt

  • 0011
  • **
  • Posts: 570
  • Karma: +0/-0
  • Meat by-product
    • not_surt
    • http://pixeljoint.com/p/2254.htm
    • View Profile
    • Uninhabitant

Re: Official OT-Creativity Thread 2

Reply #636 on: July 27, 2008, 09:20:14 am
First attempt at low poly.



A kobold (not the D&D variety) to fill the role of the imp in a Dungeon Keeper clone.

Offline ndchristie

  • 0100
  • ***
  • Posts: 2426
  • Karma: +2/-0
    • View Profile

Re: Official OT-Creativity Thread 2

Reply #637 on: July 27, 2008, 10:03:45 am
surt - good model, nice texture too.

may I suggest though that you're keeping it a little bit too direct right now, even for a cave-creature?  As in, texturing purely texture rather than emphasizing light and shade?  in the same way that statues seen from a distance need to be over-carved to show form, so too do you need to emphasize this for your creatures to stand out at all against the dungeon floors and shadows (i can see how blending in a little might be good for this guy, but it will become a readability issue at the dungeon keeper scale).

to be more specific, these are usually the areas I pick out in light and shade (hastily drawn) :



Edit - those value ranges might correspond to something like this on your texture file :



...and last but not least, a simple paintover (not texture obviously - i don't have the model) of what happens when seen in a dungeon-keeper-like scale with your regular guy followed by the painted-on lights :

« Last Edit: July 27, 2008, 10:27:32 am by ndchristie »
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline Luzeke

  • 0010
  • *
  • Posts: 116
  • Karma: +0/-0
  • I draw, therefore I ink.
    • View Profile
    • inkBot

Re: Official OT-Creativity Thread 2

Reply #638 on: July 27, 2008, 03:58:48 pm
Started this yesterday after watching A Fistfull of Dollars. Could say I got a bit inspired  ::)



I've just started with the head but I'm planning on making a full character of him.
Sketched in PS, modeled in Silo.

Offline Indigo

  • Administrator
  • 0011
  • *
  • Posts: 946
  • Karma: +0/-0
  • Artist, Indie Game Dev
    • DanFessler
    • DanFessler
    • http://pixeljoint.com/p/849.htm
    • DanFessler
    • DanFessler
    • View Profile
    • Portfolio

Re: Official OT-Creativity Thread 2

Reply #639 on: July 28, 2008, 06:02:35 am
ndchristie:  very good critique ... overkill for such a simple concept - but good none the less :P

Luzeke:  I'm liking the model a lot so far.  seems to be coming along nicely.

another study:  1hr mirror-referenced speed paint.  It was sunset and the light kept changing on me :(