AuthorTopic: Official OT-Creativity Thread 2  (Read 811409 times)

Offline Corinthian Baby

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Re: Official OT-Creativity Thread 2

Reply #1690 on: May 14, 2013, 01:23:35 am
Hye guys, sorry if I'm flooding this topic with iterations of the same painting, but you guys have brought up some great points and helped me push this to the next level.

@Facet, I'm not sure what you're seeing in that original, maybe it was the solid and more vibrant colors since I didn't use any transparencies. I tried to incorporate some of that original juiciness.

I also tried to layer those rocks to bring in the depth again, like r1k said.

Offline Mathias

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Re: Official OT-Creativity Thread 2

Reply #1691 on: May 14, 2013, 01:31:53 am
Cripes, Chris2. That's nice! Good realism. Is that like oil-rubbed/treated bronze, or just meant to look very old?

What do these brushes look like?

Offline Chris2balls

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Re: Official OT-Creativity Thread 2

Reply #1692 on: May 30, 2013, 10:21:10 am
Thanks, Mathias! This was my reference:

I did this in MyPaint, using the Pastel/Pastel1, the Wet/Round, the Paint+BL/Round BL, the Paint/Round, the Wet/R-S Blend, and INKBRUSH brushes.
I'd say it took me 15-20 hours, at a guess.
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Check out my portfolio if you are looking for a pixel artist!

Offline Pawige

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Re: Official OT-Creativity Thread 2

Reply #1693 on: June 05, 2013, 06:55:17 pm
Hey Pixelation, it's been a while! A few other students and I have been making a game over the last year or so, and it's a finalist in the new College Game Competition at E3. I don't think I need to explain how simultaneously awesome and terrifying that is. Anyway, I have come to request people willing to do some testing! Just shoot me a PM and I can send you the download link for either Mac or PC.

Here are some screenshots:
paul.gerla.us/images/Shot4.png
paul.gerla.us/images/Shot3.png
paul.gerla.us/images/Shot2.png
paul.gerla.us/images/Shot1.png

Offline Cure

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Re: Official OT-Creativity Thread 2

Reply #1694 on: June 07, 2013, 02:10:49 am


x-posting from pixeljoint. only my 14000th time drawing this head at this angle.

Offline Facet

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Re: Official OT-Creativity Thread 2

Reply #1695 on: June 08, 2013, 01:34:38 am
Good stuff. bg is kinda distracting/aimless feeling though; no rhythm to it. I wanna be looking at dat brow arch. I think the lines flatten things out a bit too, being so uniform.

« Last Edit: June 08, 2013, 01:41:33 am by Facet »

Offline Cage

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Re: Official OT-Creativity Thread 2

Reply #1696 on: June 20, 2013, 09:42:44 pm
Doing a little C64 Demo styled animation.

IN ADOBE AFTER EFFECTS.

While it seems to be totally counter-intuitive, it works pretty okay so far. :P

I'll post the results once I'm done!

Offline Corinthian Baby

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Re: Official OT-Creativity Thread 2

Reply #1697 on: July 09, 2013, 06:26:55 am
New painting which is a redux of the poster from this topic:
http://www.wayofthepixel.net/index.php?topic=14510.0
Mainly looking for compositional/color stuff since it's mostly sketchy thus far:

Think of the kid as a samurai gohan. A bit scared yet cold determination.
Edit, update:
« Last Edit: July 10, 2013, 12:03:19 am by Corinthian Baby »

Offline Mathias

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Re: Official OT-Creativity Thread 2

Reply #1698 on: July 10, 2013, 04:16:56 am
@Cage   C'mon let's see it. I just got into Premiere and After Effects, myself. SHOW IT               SHOW IT


@Corinthian Fetus   Still a LITTLE rough there haha. Swap the mountain or foreground dude so they don't overlap. Just a little composition suggestion. I'm huge on composition; vastly important. In both versions, my eye is drawn to the warm bright horizon and sky, but . . . that's the most uneventful part of the image so the entire thing falls flat, for me. I can peer directly at the samurai, but my eye still wants to go to the sky. Re-prioritize focus. Gonna be hard to pull off the right facial expression to get the mood you want. And speaking of the bg, feels random and thoughtless. Seems to add nothing to the image.
« Last Edit: July 10, 2013, 04:22:14 am by Mathias »

Offline Corinthian Baby

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Re: Official OT-Creativity Thread 2

Reply #1699 on: July 10, 2013, 06:34:36 am
You're right Mathias. The reason I had the dude overlaping the mountain is because I thought the dueling directions/tilts might add some action/tension. More developed, swapped the cliff, and sketchily dimmed out the sunlight. Lighting on figure has to be redone if I go this route, also the face was giving me trouble, still a rough render:

The background is uneventful but hopefully the landscape is juicey enough to not be a complete waste. I could add trees or a bush or something, but this is pretty much a one focal point piece.

Studying some SNES game covers, and they're all outrageous over the top and awesome:
http://www.theoldcomputer.com/game-box-art-covers/index.php?folder=Nintendo/SNES