AuthorTopic: Official OT-Creativity Thread 2  (Read 811760 times)

Offline Facet

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Re: Official OT-Creativity Thread 2

Reply #1660 on: January 22, 2013, 06:22:32 pm
Thanks :) I know what you mean 'bout the flatness, it's really bright & high sat in the lights (the form shadows too, with all the reflected light) and I was having problems pining down any kind of modelling there. I was actually pretty surprised at the lack of contrast in places. I'll give it another pass and maybe try adjusting stuff as a whole.

On detail: you've been hoodwinked! I was pretty lax with the banana spots cos no-one would know the difference :lol:

Ryu: I don't think I'll be able to use the same stuff again in natural light; I was already skipping a few wrinkles on my pepper while painting (a couple days ago) and there's far more most interesting subjects to be had, I think. Next time hopefully! Moonlight would definitely be a novel challenge.
« Last Edit: January 23, 2013, 12:01:34 am by Facet »

Offline Ryumaru

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Re: Official OT-Creativity Thread 2

Reply #1661 on: January 23, 2013, 01:59:59 am
You could always swap with new fruits? I thought that would be one benefit of the line art and separate layers. But i can also understand it not feeling right if you're going for a strict life study.

I made a little video of me taking  a really old sketch ( maybe 6 years?) and slapping some stuff onto it in photoshop:
http://youtu.be/FhPXhJo8VGQ

Offline yaomon17

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Re: Official OT-Creativity Thread 2

Reply #1662 on: January 23, 2013, 02:48:37 am
Here are my English notes.


Full Size (It is pretty large and still crud quality, scanner is a broke): http://i.imgur.com/74kp0t7.jpg
The head could use some major work but I liked how the torso and stomach area turned out.

Offline ptoing

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Re: Official OT-Creativity Thread 2

Reply #1663 on: January 26, 2013, 09:54:21 pm
Learning me some ZBrush

There are no ugly colours, only ugly combinations of colours.

Offline Vagrant

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Re: Official OT-Creativity Thread 2

Reply #1664 on: February 05, 2013, 05:44:27 am
Hey all.

First post, but, I've actually been here before with another account I don't even remember the name from. Still, this place is still as amazing as I remember it; the amounts of quality art here as well as the pixels is lovely. I mean, just look at the stuff on this thread. Can't even begin to describe it. You guys rock.  :y:

(The pixel art section seems a little on the decline, quality wise, but it may just be me..)

Feels good to be here.



Let me not forget this wip, too



Im improvising on it, background coming, but im not sure what yet
All advice is welcome as always.
« Last Edit: February 05, 2013, 05:56:50 am by Rain Dancer »

Offline 0xDB

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Re: Official OT-Creativity Thread 2

Reply #1665 on: March 16, 2013, 11:24:22 pm
Started dabbling with oil colors this year. Both are WIP, left one first, right one second. (Note to self: On your third painting make a drawing first and make a plan on how to paint it. :P )

Notable observation: Whatever amount of oil color you think you need to take from the tube to paint an area, take less, far less than that amount.

Offline Indigo

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Re: Official OT-Creativity Thread 2

Reply #1666 on: April 14, 2013, 10:58:50 pm
Working on some traditional animation.  This is my first true attempt at this so feedback is appreciated.  This will eventually be cut up into pieces to be experimented with in Spriter, but for now it's pretty traditional.  The upper body asymmetry doesn't quite make sense yet as he will be holding a gun with both hands in the final.

« Last Edit: April 15, 2013, 12:19:58 am by Indigo »

Offline Helm

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Re: Official OT-Creativity Thread 2

Reply #1667 on: April 14, 2013, 11:37:15 pm
Only thing that springs up to me immediately is that the far shoulder has a huge movement trajectory while the foreground shoulder is pretty contained.

Offline Indigo

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Re: Official OT-Creativity Thread 2

Reply #1668 on: April 15, 2013, 12:28:25 am
I didn't really put much thought/planning into the positioning of the back arm, so it doesn't surprise me if it's a bit off.  I'll see if it makes sense with the gun and adjust accordingly if it's too much, though I am still going for somewhat exaggerated movement

Edit:
Slight update with the gun.  Too much?
« Last Edit: April 15, 2013, 04:54:43 am by Indigo »

Offline Helm

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Re: Official OT-Creativity Thread 2

Reply #1669 on: April 15, 2013, 11:33:55 am
Yes. I'd make it not show travelling behind the back and I think that'd take care of it, along with minor adjustments to how fast in moves in and out in the front.