AuthorTopic: Official OT-Creativity Thread 2  (Read 634129 times)

Offline miascugh

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Re: Official OT-Creativity Thread 2

Reply #1310 on: October 13, 2010, 11:28:47 am
Quote
Hey!

I made some music for a game I'm working on. Check it here:

http://drop.io/blipMusic

Watcha think?

Decent. Could use more volume variety of each note per track. Every boom of the bass lines and every ding of the melodys sounds like the same level of vol or extremely close. whistle a song you know. naturally you will place emphasis on certain notes with the volume of your whistle. This will add more character to your music and give you one more variable to play with. I notice you do have some of the notes ramping up in volume on the first song but nearly all the hits are the same, or relatively the same. Theres plenty of other things to consider. Just replace "volume" in my sentences with another variable of music that you like and play around with it more.

I would also advise making your own instruments thru the use of sound fonts or a sound bank. This will make your instruments much more cohesive and original.
Here's a list of programs I use for such:

Use to make sounds from sines or a wav. Somewhat rigged but can make some cool stuff.
http://www.fleximusic.com/generator/overview.htm

Great for editing in every way and converting. also cool for If you understand how to program functions ( f(x)=g(x) ) to create sound waves. I really highly reccomend
http://www.goldwave.com/

Use to generate a sound font bank from wav files. You wont really need this if you use FL studio or Reason or some equivalent program. but if you are using a midi program that only accepts sf2s this will help alot.
http://www.creative.com/soundblaster/soundfont/downloads.asp

Default music program I use. It is SUPER low tech so if you are into something higher like FL don't even worry about it.
http://www.anvilstudio.com/

What programs do you use? Any other sound people out there, what do you guys use? I'd be totally open to checking out some other programs.
Anyways, cool. keep going. make a weekly music schedule and you'll kick ass in no time.




unfortunately i can't testplay the game here, so i don't know what type of music you're using, but let me add this little gem and spread some love for it. From my laymans standpoint it's super easy and fun to mess around with

www.cyd.liu.se/~tompe573/hp/project_sfxr.html

Offline 7321551

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Re: Official OT-Creativity Thread 2

Reply #1311 on: October 14, 2010, 11:19:20 am
http://8bc.org/

Thanks. Some of the feedback there is pretty good but it's not really as in-depth as I'm imagining. I was thinking more like here incl. modifications by the creator based on the criticism & then further refinement, maybe even edits (of midi or the native format of the sound program) from other people. Music is sort-of tricky. "Talking about music is like dancing about architecture.", as someone somewhere once said.

Offline McClaneGames

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Re: Official OT-Creativity Thread 2

Reply #1312 on: October 16, 2010, 11:13:31 pm
Behance.net has a music category you can use if you sign up as a Creative Professional.  It's a pretty popular site and it's free, too.

Offline Atnas

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Re: Official OT-Creativity Thread 2

Reply #1313 on: October 17, 2010, 01:15:24 am
I did this differently than I used to paint.

I painted this in grey scale and then threw down color in a multiply layer. On the one hand I didnt need to think about color until the very end but on the other hand the greyscale threw me off because I was doing the whole color=value thing in my head and so when it came time to color some bits, they were either too light or too dark.





 i didnt use any reference for this, not that I'm taking pride in that at all, but rather I did it because I wanted to see just how much I could do from my mind. My only criteria for the assignment was the phrase "layer upon layer". c:

Offline HMC

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Re: Official OT-Creativity Thread 2

Reply #1314 on: October 19, 2010, 10:48:43 pm
Me and my friends are making a short, 2d sidescrolling survival horror game. I've offered to do all the art assets for the game. He's given one month to finish the game in its entirety. We have about two weeks left and I'm only just making the player character. :blind:

http://imgur.com/97839.gif EDIT:

Animation is something I never really got into in the first place. Legs are something I still struggle a lot with. Animating legs? Fuuuuck.
« Last Edit: October 20, 2010, 01:13:35 am by HMC »

Offline Rbp-7-Ooz

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Re: Official OT-Creativity Thread 2

Reply #1315 on: November 12, 2010, 11:04:14 am
Very Cool.

My friends an I have a server where pixel art is running rampant.   It's all been done before but this is our little corner.






I'm almost as fast as a car.  My hands are as sharp as a razor.  I can speak at a talking cat.  I'm as slick as a snake.  I can crawl like a lizard.  I can be as quiet as a snail.

http://img.photobucket.com/albums/v686/riparian/bandink3.jpg

Offline #36005A

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Re: Official OT-Creativity Thread 2

Reply #1316 on: November 13, 2010, 06:27:49 pm
http://8bc.org/

Thanks. Some of the feedback there is pretty good but it's not really as in-depth as I'm imagining. I was thinking more like here — incl. modifications by the creator based on the criticism & then further refinement, maybe even edits (of midi or the native format of the sound program) from other people. Music is sort-of tricky. "Talking about music is like dancing about architecture.", as someone somewhere once said.

I think a music forum in the vein of Pixelation is definitely a possibility. There's no art form that doesn't benefit from critique. I'd recommend http://chipmusic.org/—a forum that has an actual "critique" subforum—but critique is not the focus, and therefore the critique section is nowhere near as active as Pixelation. 8bc is probably your best bet for now. I'd love to see something like Pixelation for music though. Doesn't even have to be chiptune. Maybe I'll start it... one of these days...

BTW, that chipmusic site is great for 8-bit production resources, in the "Hardware & Software" seciton.
« Last Edit: November 13, 2010, 06:31:45 pm by #36005A »

Offline Redshrike

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Re: Official OT-Creativity Thread 2

Reply #1317 on: November 14, 2010, 07:10:23 pm
Well, this is sort of creative, and definitely off topic...

I took up jewelry making a while ago, and I'm really enjoying it.  I've collected gems and minerals for my entire life, and this kind of provides a great excuse to handle a lot more of them than before.  Plus the photography is fun, too...

Offline Argyle

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Re: Official OT-Creativity Thread 2

Reply #1318 on: November 15, 2010, 04:41:14 pm
That's a totally awesome hobby, Redshrike!


Been pushing myself to do a comic for the paper I work at every week for personal fun, just finished this week's in the nick of time!
 

Offline Ai

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Re: Official OT-Creativity Thread 2

Reply #1319 on: November 26, 2010, 11:19:17 am

Mah... I liked the waterfall rendering when I was DOING it.^_O
Listening to Fate/stay night soundtrack during this.. that has some awesome songs.

OTOH, I scrawled this out just afterwards, and it possesses the requisite waterfallness. ue.


Argyle: 'Carl Douglas'? Where is the kung fu? LOL, kung fu dinos.
« Last Edit: November 26, 2010, 11:54:50 am by Ai »
If you insist on being pessimistic about your own abilities, consider also being pessimistic about the accuracy of that pessimistic judgement.