AuthorTopic: Official OT-Creativity Thread 2  (Read 811655 times)

Offline Ambient

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Re: Official OT-Creativity Thread 2

Reply #1300 on: August 09, 2010, 02:40:00 am
Bllrlglllll  I'll take them onions, and raise you one wallrooss

*helpdesk image*
Every help desk should have a poster of that. Period. I really like that.
Art gives me a joy that nothing else can.

Offline xhunterko

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Re: Official OT-Creativity Thread 2

Reply #1301 on: September 01, 2010, 12:21:01 am
Hey!

I made some music for a game I'm working on. Check it here:

http://drop.io/blipMusic

Watcha think?

Offline PixelPiledriver

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Re: Official OT-Creativity Thread 2

Reply #1302 on: September 01, 2010, 02:16:26 am
Quote
Hey!

I made some music for a game I'm working on. Check it here:

http://drop.io/blipMusic

Watcha think?

Decent. Could use more volume variety of each note per track. Every boom of the bass lines and every ding of the melodys sounds like the same level of vol or extremely close. whistle a song you know. naturally you will place emphasis on certain notes with the volume of your whistle. This will add more character to your music and give you one more variable to play with. I notice you do have some of the notes ramping up in volume on the first song but nearly all the hits are the same, or relatively the same. Theres plenty of other things to consider. Just replace "volume" in my sentences with another variable of music that you like and play around with it more.

I would also advise making your own instruments thru the use of sound fonts or a sound bank. This will make your instruments much more cohesive and original.
Here's a list of programs I use for such:

Use to make sounds from sines or a wav. Somewhat rigged but can make some cool stuff.
http://www.fleximusic.com/generator/overview.htm

Great for editing in every way and converting. also cool for If you understand how to program functions ( f(x)=g(x) ) to create sound waves. I really highly reccomend
http://www.goldwave.com/

Use to generate a sound font bank from wav files. You wont really need this if you use FL studio or Reason or some equivalent program. but if you are using a midi program that only accepts sf2s this will help alot.
http://www.creative.com/soundblaster/soundfont/downloads.asp

Default music program I use. It is SUPER low tech so if you are into something higher like FL don't even worry about it.
http://www.anvilstudio.com/

What programs do you use? Any other sound people out there, what do you guys use? I'd be totally open to checking out some other programs.
Anyways, cool. keep going. make a weekly music schedule and you'll kick ass in no time.


And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline xhunterko

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Re: Official OT-Creativity Thread 2

Reply #1303 on: September 01, 2010, 03:15:18 am
Variance is something I do have trouble with. I'll try to add a little bit more to my next few tracks. For programs I just use FLS 8 demo. I dunno much about sound banks though, and I won't be using those other apps. I like free stuff. And anvilstudio for the win! That was one of the first music programs I used. FL is more of a real sound to me though. Thanks for taking a listen. Appreciate it. :)

Offline 7321551

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Re: Official OT-Creativity Thread 2

Reply #1304 on: September 02, 2010, 09:55:42 am
PixelPiledriver has the right idea... selective variation in volume (often called velocity for some reason) can help make your music less uniform. Here are some examples I've made that might help illustrate the idea. They're midis, so you can import them into FL Studio and have a look.

I use FL studio and Reason. I begin in FL Studio because the sequencer is friendlier. I do it purely with General Midi instruments so that I don't get absorbed with creating sounds and mixing and everything that distracts me from composing. When I've completed it in midi I use Reason for arrangement because of the nice samples and synths. I usually don't get past that initial composition step though. I'm still learning.

PixelPiledriver, do you know of a good place to get quality criticism on sequenced music?
« Last Edit: September 02, 2010, 09:59:40 am by 7321551 »

Offline PixelPiledriver

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Re: Official OT-Creativity Thread 2

Reply #1305 on: September 02, 2010, 05:50:24 pm
Quote
Here are some examples I've made that might help illustrate the idea.

Cool music. I especially like the 2nd one. Jingle/stings are always fun.

Quote
PixelPiledriver, do you know of a good place to get quality criticism on sequenced music?

Unfortunately I don't. Theres gotta be some sort of music forum out there. But I have no personal experience posting on one and getting useful advice. Sorry dude. I find that any art form is 10% learning and 90% doing. Although I agree that getting some perspective from others with the same passion is always helpful. You're good so just keep at it. If I happen along a place like that I'll post.
And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline 7321551

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Re: Official OT-Creativity Thread 2

Reply #1306 on: September 03, 2010, 11:08:39 am
Cool music. I especially like the 2nd one. Jingle/stings are always fun.

Thanks. I had a good feeling about that one.

Unfortunately I don't.

In that case, I might just post them here when I have time.

Offline Argyle

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Re: Official OT-Creativity Thread 2

Reply #1307 on: October 12, 2010, 07:56:54 pm


(here's the blog post pertaining to this silliness)

Copped out with the background in using a real image in the mix, as well as snagging a brick wall texture.  The main point was to make use of the raptor I spent a whole lot of time drawing (even though 75% of his body is now hidden :P).  Was good digital drawing practice in Photoshop - I developed better methods of working with masks than I ever had before while drawing the dino.

Offline SwapBrain

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Re: Official OT-Creativity Thread 2

Reply #1308 on: October 13, 2010, 07:44:29 am
Quote
do you know of a good place to get quality criticism on sequenced music?

http://8bc.org/ may be the kind of thing you are looking for.

From the FAQ:
Quote
What is the 8bitcollective?

8bitcollective is the first completely open chiptune-related media repository and file sharing community.

We love chiptunes. We want more people to make chiptunes and we want more people to listen to chiptunes. That's why anyone can upload or download their chiptune-related media at 8bc.org.

I know chiptunes and sequenced music aren't precisely the same, but I am not certain where they draw the line there. The only other main caveat that I feel I should mention is that anything you post there is assumed to be under a Creative Commons attribution/non-commercial/share-alike license (for reasons they explain in the FAQ.)

Offline miascugh

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Re: Official OT-Creativity Thread 2

Reply #1309 on: October 13, 2010, 11:28:47 am
Quote
Hey!

I made some music for a game I'm working on. Check it here:

http://drop.io/blipMusic

Watcha think?

Decent. Could use more volume variety of each note per track. Every boom of the bass lines and every ding of the melodys sounds like the same level of vol or extremely close. whistle a song you know. naturally you will place emphasis on certain notes with the volume of your whistle. This will add more character to your music and give you one more variable to play with. I notice you do have some of the notes ramping up in volume on the first song but nearly all the hits are the same, or relatively the same. Theres plenty of other things to consider. Just replace "volume" in my sentences with another variable of music that you like and play around with it more.

I would also advise making your own instruments thru the use of sound fonts or a sound bank. This will make your instruments much more cohesive and original.
Here's a list of programs I use for such:

Use to make sounds from sines or a wav. Somewhat rigged but can make some cool stuff.
http://www.fleximusic.com/generator/overview.htm

Great for editing in every way and converting. also cool for If you understand how to program functions ( f(x)=g(x) ) to create sound waves. I really highly reccomend
http://www.goldwave.com/

Use to generate a sound font bank from wav files. You wont really need this if you use FL studio or Reason or some equivalent program. but if you are using a midi program that only accepts sf2s this will help alot.
http://www.creative.com/soundblaster/soundfont/downloads.asp

Default music program I use. It is SUPER low tech so if you are into something higher like FL don't even worry about it.
http://www.anvilstudio.com/

What programs do you use? Any other sound people out there, what do you guys use? I'd be totally open to checking out some other programs.
Anyways, cool. keep going. make a weekly music schedule and you'll kick ass in no time.




unfortunately i can't testplay the game here, so i don't know what type of music you're using, but let me add this little gem and spread some love for it. From my laymans standpoint it's super easy and fun to mess around with

www.cyd.liu.se/~tompe573/hp/project_sfxr.html