AuthorTopic: Official OT-Creativity Thread 2  (Read 661352 times)

Offline Jad

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Re: Official OT-Creativity Thread 2

Reply #1270 on: June 15, 2010, 09:00:22 am
I've never seen mixed resolutions add to a piece, I'm close to arriving to the conclusion that there's some fundamental reason that has to do with pixels-as-atoms and shit why it's impossible.

I'm inclined to agree with you there, actually. I think one of the main reasons as to why I still feel so strongly about low resolution in video games is how the pixel atoms are visibly shared between the background and the sprites, and how them sharing a grid makes them part of the same universe. Which has a huge suspension-of-disbelief effect on me. I start believing.

Anyways, that is probably for another thread, another time.

ATNAS bro, your lines are nice and you draw pleasant shapes!

Your details all have a strong sense of shape, form, in 3d space.

Whereas your pieces do not, in a bigger scale. You should work on more construction and then more construction. And if you are already working on construction, then you should see if you construction in itself is as solid as you'd like it. And maybe look at some reality and some other people's drawings and try to see what makes it all tick and see if you can get that to work yourself.

: D that all.
' _ '

Offline SirBilly

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Re: Official OT-Creativity Thread 2

Reply #1271 on: June 15, 2010, 03:05:42 pm
Mixed resolution being a terrible idea is perhaps a matter of taste, aspecially in a piece like this on it's own without any detailed background. It's understandable it bothers the eye for pixelarts rights and wrongs but for me the 2x2 pixels makes it more of a peculiar art-piece rather than just an angular bird.
Aaand I'm out of toothpicks anyway and thinking a dark-gray for background?

Offline Helm

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Re: Official OT-Creativity Thread 2

Reply #1272 on: June 15, 2010, 04:46:58 pm
I couldn't see that being the case. In painting, it is common to have smaller, tighter brush strokes at the focal point, and larger, broader ones away from it

The great thing about pixel art is that it's not painting, though! I always get paranoid with real media art because I'm not manipulating the 'atom' of my artform, there's always a theoretically smaller one hair brush I could be using, I never know when I'm done and I never know if the broad strokes stand for themselves or what. Pixel art, for those that love it for what it is, is a remedy to that feeling, because you're always manipulating on the atom-level and trying to get your pixel clusters to be elegant and work together as best they can. This is why it makes zero sense for me to put a different resolution on a different resolution. Different grid means that the eye on the bird just made all the pixel clusters 'beneath it' be inelegant and chunky.

And what Jad said about the pixel tying all things together is very evident in almost all my favourite 8-bit and 16-bit games. I had to develop an outside language to video-game talk to be able to express why pixel art doesn't deal well with mixed resolutions, but it applies to game art too.

The strange thing is that there IS historical precident for mixed resolutions. On the c64 you could have a high res background and a multicolor widepixel sprite on top (or the reverse). On the Atari, sprites were quadriplewide I think for machine reasons I never understood. Scaling effects, Pokemon, as you mentioned, there's lots.

But my eyes and heart will never accept it as a strength in pixel art.

Offline JJ Naas

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Re: Official OT-Creativity Thread 2

Reply #1273 on: June 15, 2010, 04:51:40 pm
But my eyes and heart will never accept it as a strength in pixel art.

What about the banner of this site? Most unorthodox.

Offline Helm

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Re: Official OT-Creativity Thread 2

Reply #1274 on: June 15, 2010, 05:15:08 pm
Ptoing made that, feel free to ask him about his reasoning. I'd prefer it without mixed resolutions, personally :P

Offline Ryumaru

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Re: Official OT-Creativity Thread 2

Reply #1275 on: June 15, 2010, 08:50:02 pm
I would tend to agree that it doesn't work for pixel art's sake- I guess I was just including it in terms of the general world of art. Saying anything is impossible almost always encourages someone to be the devils advocate. Since he made a pixel painting, he took it off on the computer screen and kind of stretched the bounds of things in the process. To me it almost looks like the body is a very low resolution 3d render, and the eye had a more detailed skin that had a finer resolution than the rest.

Offline Mathias

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Re: Official OT-Creativity Thread 2

Reply #1276 on: June 20, 2010, 06:06:33 pm
Agreed; mixed resolutions have yet to ever work, in my opinion.




All shapes grey-scaled and brightness customized to begin the illusion of lighting/depth.

Offline junkboy

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Re: Official OT-Creativity Thread 2

Reply #1277 on: June 28, 2010, 01:38:29 pm

Offline Locrian

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Re: Official OT-Creativity Thread 2

Reply #1278 on: July 07, 2010, 03:12:15 am
My first completed model!  Yay!  1724 polys.



and a drawing of a friend.  I made her look old and ugly and pissed.  :(

Offline Mathias

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Re: Official OT-Creativity Thread 2

Reply #1279 on: July 07, 2010, 03:28:00 pm
mhmm! Junkboy, awesome char sketch. Love the subtle halftone dots, too.

The 3D conquistador is nice. Only bugger is his white feather, looks like it's metal? The portrait is good. Looks to be of American Indian descent. Hmm how would you make her younger lookin'?



oooh look at the progress bar move . . .

shading + searching for the dominant colors to be used for both players