I'm just wondering what is the best free(preferably open-source) way to get into voxel editing?
After searching around for a good free voxel editor to help me dip my toe once again into 3D design, i recently found a couple programs:
Goxel and
MagicaVoxel. Both are free(and will export to png slices, neat!). also żboth? are open-source?(check back with me on that one):
I'm still having some issues figuring out all the controls or which one i like better; i guess as a still-sometimes-coder i usually like the one that compiles the easiest, although for now I'm just testing it out; but i'm wondering if anyone else is familiar with these two and has a preference?
Actually, it's entirely possible I'll go with
Blender since I have some familiarity with it already, and it is open-source, and supposedly can do some stuff with voxels.
I'm curious about making animated voxel scene with light and shadow. I'm not really sure how I'll go about it at this point, but as far as i understand I can import a voxel.obj into blender, where I then add light and shadow. But it's still sort of unclear to me at this point how I will actually get it animated, since I haven't found a way to animate yet in Goxel or MagicaVoxel, and I'm not trying to do anything that would transform/deform a static model, but rather import an already animated voxel scene for shading.
...Do I need to download
Unity? I guess it's free these days, although I'm totally unfamiliar with it, and am not sure where to start. i'm thinking it might be more than I can handle at the moment...
...Can
Qubicle do what I want? I'm hesitant to start buying things without knowing it will suit my purposes...
...does anybody know where to point me in the right direction?
...thanks for reading.