AuthorTopic: Lectro Mockup Madness! (New demo! July 22nd)  (Read 71889 times)

Offline rabidbaboy

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Re: Lectro Mockup Madness (Now with Giant robots; Oct 12)

Reply #120 on: October 15, 2007, 10:34:27 am
I think the main problem with these motion trails is it disappears too slow, and therefore looks, umm, too fluid.
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Offline Xion

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Re: Lectro Mockup Madness (Now with Giant robots; Oct 12)

Reply #121 on: October 15, 2007, 11:16:27 pm
Doesn't look anything like a claw anymore. Nothing sharp about it. Sure, the animation has improved, but I don't think it reads as it should any more. The bounce in the end is too much. I'd make an edit but...I can't pixel at the moment (T_T). Also, the lag at the ends of the claws makes it too jellylike as well. I would suggest something that doesn't deform as much, and with a bit more snap to it.
Maybe keep the nice fluid opening, hold it fully open for a sec, and then snap shut, reducing the closing animation to maybe one or two frames.

...

I dunno, it sounds good in my head.

Offline Souly

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Re: Lectro Mockup Madness (Now with Giant robots; Oct 12)

Reply #122 on: October 17, 2007, 08:39:21 am

Okay, I tried throwing the motion trails back onto the claw.

Sorry for the lack of updates, I got a job.
I work 4 days on and 4 days off.
I can only get time to pixel on my days off.

Offline bluknight

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Re: Lectro Mockup Madness (Now with Giant robots; Oct 12)

Reply #123 on: October 17, 2007, 02:01:36 pm

Okay, I tried throwing the motion trails back onto the claw.

Sorry for the lack of updates, I got a job.
I work 4 days on and 4 days off.
I can only get time to pixel on my days off.

I think that while the claw is opening the motion trails don't look right, the claws are just opening too slowly. I think If you remove those trails and just have the closing trails it would look best, or maybe if you just sped it up.

If you want it to look like it both opens and closes ridiculously fast (using motion trails for both open and close), you could speed up the opening (by removing frames if not by just speeding up timing) and then have it hold in the "open" position for a split second so that there is a break between opening and closing.

I think the claw after closing might be jiggling too much, to me it is giving the impression that it is a squishy claw rather than a claw with a lot of force behind it that is made of metal.


My attempt at an edit:


All I did was remove two frames that caused the excessive jiggle, and made it open its mouth a little slower because the jump from closed to open was irking me.
« Last Edit: October 17, 2007, 02:15:06 pm by bluknight »

Offline Jad

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Re: Lectro Mockup Madness (Now with Giant robots; Oct 12)

Reply #124 on: October 17, 2007, 04:35:09 pm

Okay, I tried throwing the motion trails back onto the claw.

Sorry for the lack of updates, I got a job.
I work 4 days on and 4 days off.
I can only get time to pixel on my days off.

If you're gonna have motion trails, make the little middle trail-one come back to we can have TEETH-TRAIL-CLAWS! :D :D
' _ '

Offline MrNormS

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Re: Lectro Mockup Madness (Beware the claw; Oct 17)

Reply #125 on: October 18, 2007, 02:22:05 am
Just tested your demo under wine on Linux.  Here's proof of it running, though it seemed sluggish.  Not sure if that's wine or your physics and I have no Windows box to test it on.  As for the your pixels, I'm mighty diggin' 'em, though the little jiggle on your claw at the end bothers me, just because metal doesn't do that.  Maybe that's just me.
http://noproduce.com/screens/screenshot-openbox-wine-lectro.png

Offline Souly

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Re: Lectro Mockup Madness (Beware the claw; Oct 17)

Reply #126 on: October 21, 2007, 07:11:52 am
Haven't gotten a chance to work on it for a while.
Got rid of the wiggle and fixed up the trails a bit.

Offline Myran

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Re: Lectro Mockup Madness (Beware the claw; Oct 17)

Reply #127 on: October 21, 2007, 09:54:11 am
I made a demo too, I hope you dont mind.
http://www.myran.com/lectro.rar
The .exe is for Windows and the .nds is for Nintendo DS
X jumps on Win, B jumps on DS

Offline baccaman21

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Re: Lectro Mockup Madness (Beware the claw; Oct 17)

Reply #128 on: October 21, 2007, 11:16:01 am
I've been watching this trail thing for a while now and been meaning to comment for ages... well... here goes...

Can I just say... Trails really only work when the underlying movement is Rapid... they're best used as a way to indicate further action in a limited frame count...

By adding trails to movement that allready reads well (and that's a compliment) only helps to confuse the message and messes up the overall motion and gives the impression of something extra that shouldn't realy be there (if that makes sense)...

personally I'd do one of 2 things,

1. Ditch the trails in favour of a higher frame count.
2. Reduce the frame count and keep the trails...

The stretch and squash you've got going on is really nice... plus the overeach (on frame 7&8) help to emphasise the snapping action... it's a really nice sequence without the trails man... in all honesty you're overworking it now. Move on to something else.
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Offline Souly

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Re: Lectro Mockup Madness (Beware the claw; Oct 17)

Reply #129 on: October 21, 2007, 05:43:53 pm
I made a demo too, I hope you dont mind.
http://www.myran.com/lectro.rar
The .exe is for Windows and the .nds is for Nintendo DS
X jumps on Win, B jumps on DS
Sorry, it runs really slowly on this computer. D:

Bacca, I hope this is what you're talking about.