AuthorTopic: Lectro Mockup Madness! (New demo! July 22nd)  (Read 72460 times)

Offline Camdog

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Re: Lectro Mockup Madness (New characters; Oct 11)

Reply #100 on: October 12, 2007, 12:23:04 am
Oh boy, boss attacks! He could spawn tiny helicopter robots out of his head hole, or shoot homing fireballs. I'm sure you wanted to make him bounce around, based on his design. Maybe you could make his head extend combined with a simple biting animation.

And there's always gun and laser turrets that happen to be lying around...not like giant robots don't need their own security system.

Maybe Lectro can hop into his head to initiate a hacking mini game so you can shut him down.

Offline crab2selout.png

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Re: Lectro Mockup Madness (New mockup; Oct 6)

Reply #101 on: October 12, 2007, 01:31:28 am
I hate that there are no layers, but I've tried Graphics Gale and I didn't like how it felt.

Force yourself to stick with it. Open up some SNES spritesheets, switch the colour depth to 8bit mode and do some recolours. In 8bit mode, after selecting a colour with the eyedropper tool, any changes you make on the colour selector will change that colour throughout your drawing. If that plus layers doesn't make you perm delete every copy of MSpaint on your computer, then there must be something very wrong with you :P

Good stuff so far. Keep it up.

Offline Souly

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Re: Lectro Mockup Madness (New characters; Oct 11)

Reply #102 on: October 12, 2007, 05:50:32 am

Edited the smaller robot up a bit.

->->
Death from above.
Edit: His head was much too flat
Edit2: There was a glitch happening with the body.

Time to try and animate those claws.

Rotation


Snap, trying to learn motion trails.
« Last Edit: October 12, 2007, 11:14:28 am by Souly »

Offline TrevoriuS

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Re: Lectro Mockup Madness (Now with Giant robots; Oct 12)

Reply #103 on: October 12, 2007, 06:41:01 pm
Your motion trail starts before movement but should be during and/or after movement, also your motion trail begins at a spot on which the original object never was. A good way to create a motion trail is by making the previous frame black and pasting the next frame on top of it so you can see what are the exact changes in the object. Then you can use for example an outline of the black (silhouette of the) previous frame to base your motion trail on.

Offline Souly

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Re: Lectro Mockup Madness (Now with Giant robots; Oct 12)

Reply #104 on: October 12, 2007, 07:31:58 pm

Any better?
I started the trail from where the wide open claw was.

Offline Camdog

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Re: Lectro Mockup Madness (Now with Giant robots; Oct 12)

Reply #105 on: October 12, 2007, 08:02:31 pm
Something about how the motion trails form small points just seems inherently wrong to me. When I see motion trails like that, I think, ok, a sword shape would make that; very little movement from the base, a lot coming from the end, therefore forming a sort of pointed looking motion train. But the claw is so rounded, it's kind of tricky. I'm probably not making that much sense.

In any case, the motion trains from the closing ought to be diagonal somewhat, instead of horizontal. Unless the claw thrusts forward as it closes, which would be pretty damn cool.

Offline WhiteNoise

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Re: Lectro Mockup Madness (Now with Giant robots; Oct 12)

Reply #106 on: October 12, 2007, 08:47:19 pm
There is a properly defined name for motion trails in the gaming industry. They are called 'swooshes'

Offline Souly

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Re: Lectro Mockup Madness (Now with Giant robots; Oct 12)

Reply #107 on: October 12, 2007, 10:07:00 pm
->
I think it's starting to look better.

Edit: added another swoosh so it shrinks instead of dissapears.
« Last Edit: October 12, 2007, 10:12:15 pm by Souly »

Offline chigsam

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Re: Lectro Mockup Madness (Now with Giant robots; Oct 12)

Reply #108 on: October 12, 2007, 10:14:49 pm
On the opening frame the swoosh gives me the impression that its 'bending' so that the tip comes open first. Maybe a few thin lines that get thicker towards the tip of the month may look a little better.

Offline Souly

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Re: Lectro Mockup Madness (Now with Giant robots; Oct 12)

Reply #109 on: October 12, 2007, 10:36:50 pm
->
Any better?
Edit: Should I open his mouth more?
« Last Edit: October 12, 2007, 10:43:12 pm by Souly »