AuthorTopic: Lectro Mockup Madness! (New demo! July 22nd)  (Read 72442 times)

Offline alkaline

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Re: Lectro Mockup Madness (New mockup; Oct 6)

Reply #90 on: October 10, 2007, 10:11:26 pm
all that warm red brown is pretty overwhelming now, including the new background. it may be too busy. regardless, i would suggest toning down the brown.

i edited the torch animation, hope it'll help.

Offline Souly

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Re: Lectro Mockup Madness (New mockup; Oct 6)

Reply #91 on: October 10, 2007, 10:17:36 pm
Oh alkaline, that edit is beatiful. <3
I will study it plenty and hopefully, it's hard cause I use MSPaint so I have a hard time seeing the full animation as a whole.

Offline bluknight

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Re: Lectro Mockup Madness (New mockup; Oct 6)

Reply #92 on: October 10, 2007, 10:30:13 pm
I agree with alkaline though I am not sure it is the rocks that are causing the problem. Toning it down a little might help, but I think the color of the rocks goes very well with Lectro. The color of the blocks are seriously clashing and making it seem chaotic I think. Maybe if you try to change the color of the blocks it would help.

Offline Indigo

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Re: Lectro Mockup Madness (New mockup; Oct 6)

Reply #93 on: October 10, 2007, 10:34:04 pm
LOADS of potential - but HUGE readability problems.  Every version you've posted thus far has failed to emphasize the correct areas and make things readable for gameplay.



Foreground - less contrast, more brightness, slight hue adjustments
Background - darkened, desaturated, and hue-shifted.  that is really all thats needed to make this live up to it's potential.

...that and *IMAGINATION*
I love cavestory, but take this beyond that.  You're limiting youself by doing so
« Last Edit: October 10, 2007, 10:41:55 pm by Indigo »

Offline am_pm

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Re: Lectro Mockup Madness (New mockup; Oct 6)

Reply #94 on: October 10, 2007, 10:59:52 pm
How about something like this?



Lol, I guess Indigo had the same idea but im slow.  :blind:
« Last Edit: October 10, 2007, 11:03:29 pm by am_pm »

Offline Souly

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Re: Lectro Mockup Madness (New mockup; Oct 6)

Reply #95 on: October 10, 2007, 11:05:51 pm

You have a point with the background color and not seeming like it's actually in the background.
I took the colors you used in the edit for the background, but that's all I changed.
I also gave the torches some highlights, don't know if that helps them or not...

Offline Camdog

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Re: Lectro Mockup Madness (New mockup; Oct 6)

Reply #96 on: October 11, 2007, 01:10:56 am
The new background looks good, you can really see what you want to focus on now. The purple tint is good, it makes the colors almost fully complimentary.

Despite how similar others say the tiles are to cavestory, I think they have their own thing, but the blocks stuck in front of the more natural looking foreground...that seems pretty signature Cave Story/whatever other game to me. Try sticking them behind the rock tiles! I bet that'd look much more natural.
:C Level editing in MS paint, I sympathize with ya, hooh.
Another thing, I recommend toning down the highlights on the pillars, just to make them more background-like.

Offline Souly

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Re: Lectro Mockup Madness (New mockup; Oct 6)

Reply #97 on: October 11, 2007, 06:51:36 am

Some small scientists.

Yeah I hate using MSPaint.
But I've grown used to how it feels.
I hate that there are no layers, but I've tried Graphics Gale and I didn't like how it felt.



Yep, double post.
Going to bed and I'm too lazy to edit the other post.

Anyways, I finished the day with a new update.

Big robot guy.

Started working on a larger scaled boss.
So far I've only got his head made.



Too lazy to edit your post? Do it again and you'll see the consequences.  :mean: - Panda
Sorry Panda, wont happen again, it was 6 am I just wanted to post it and goto bed.
« Last Edit: October 11, 2007, 08:32:17 pm by Souly »

Offline Camdog

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Re: Lectro Mockup Madness (New characters; Oct 11)

Reply #98 on: October 11, 2007, 11:47:12 pm
Big robot guy looks a little flat, I recommend adding some shadows and highlights in selective places

Offline Souly

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Re: Lectro Mockup Madness (New characters; Oct 11)

Reply #99 on: October 12, 2007, 12:12:03 am
I tried to give him a body.

Larger scaled pieces are harder.
I also am having a hard time thinking of good original attacks for the bosses...