AuthorTopic: Lectro Mockup Madness! (New demo! July 22nd)  (Read 72699 times)

Offline tocky

  • 0011
  • **
  • Posts: 503
  • Karma: +0/-1
  • doublepostokrates
    • View Profile
    • my blog

Re: Lectro Mockup Madness (New demo; Sept 26)

Reply #60 on: October 03, 2007, 02:54:57 pm
Really like the black one. Makes everything stand out.

Offline Jad

  • 0100
  • ***
  • Posts: 1048
  • Karma: +0/-0
    • View Profile

Re: Lectro Mockup Madness (New demo; Sept 26)

Reply #61 on: October 03, 2007, 08:23:00 pm
Neon green on nightmare black is a DELICIOUS contrast, I tell you.

Now for atmosphere, different layers of parallax clouds in the bg would look totally atmospheric. <3

Loving it, thanks for fiddling around with the colors, you're acheiving new cool things everytime <3
' _ '

Offline Camdog

  • 0001
  • *
  • Posts: 24
  • Karma: +0/-0
  • Brawk!
    • View Profile

Re: Lectro Mockup Madness (New demo; Sept 26)

Reply #62 on: October 03, 2007, 10:41:38 pm
You know, I liked that I felt a sort of "weight" with Lectro in the demo. I kept playing a "clunk!" sound effect in my head whenever he jumped and landed.

Maybe if I make a cool thread programmers will come along and make stuff for me too!

Offline miscdude

  • 0010
  • *
  • Posts: 124
  • Karma: +0/-0
    • View Profile

Re: Lectro Mockup Madness (New demo; Sept 26)

Reply #63 on: October 04, 2007, 12:04:00 am
i dont like how some of the tiles are mirrored....the ones right next to each other especially...
other than that, the animation is good, the colors are good(i love the blue and green  ;D)

Offline Faktablad

  • 0011
  • **
  • Posts: 526
  • Karma: +0/-0
  • grow
    • View Profile
    • Couchpixel

Re: Lectro Mockup Madness (New demo; Sept 26)

Reply #64 on: October 04, 2007, 01:45:34 am
Neon green on nightmare black is a DELICIOUS contrast, I tell you.
This man is right!  Use the blue!

I also love the spike pits.  But why does all platform grass have to look like that?

Offline Souly

  • 0011
  • **
  • Posts: 957
  • Karma: +0/-1
  • Killer of threads.
    • View Profile
    • Punkys Portfolio

Re: Lectro Mockup Madness (New demo; Sept 26)

Reply #65 on: October 04, 2007, 06:46:38 am

Created a shooting up animation.
I decided to start making all the animations transparent, doesn't look too great on the light background however.

Offline Souly

  • 0011
  • **
  • Posts: 957
  • Karma: +0/-1
  • Killer of threads.
    • View Profile
    • Punkys Portfolio

Re: Lectro Mockup Madness (New demo; Sept 26)

Reply #66 on: October 04, 2007, 09:22:03 am
Yeah double post..
->->
Anyways, I was thinking that the tiles really didn't really feel like cavestory so I tried what pixel did with their tiles.
Edit: fixed some repetitive issues.
Edit2: more repetitive issues.





Tiled it for ya.

Example:
« Last Edit: October 04, 2007, 10:24:17 am by Souly »

Offline Souly

  • 0011
  • **
  • Posts: 957
  • Karma: +0/-1
  • Killer of threads.
    • View Profile
    • Punkys Portfolio

Re: Lectro Mockup Madness (New demo; Sept 26)

Reply #67 on: October 04, 2007, 11:37:01 am
Yep, triple post.
But it has something significant cause I think I've found a direction for the games tiles.



Also, used his rock palette just so that I could compare the two.

Offline Camdog

  • 0001
  • *
  • Posts: 24
  • Karma: +0/-0
  • Brawk!
    • View Profile

Re: Lectro Mockup Madness (New demo; Sept 26)

Reply #68 on: October 04, 2007, 01:45:05 pm
Wowza, diggin' on those rock tiles, you can't tell where they begin or end! Is our protagonist going to have to blast through some fallen boulders to get to his goal?

Offline JonathanOfDrain

  • 0010
  • *
  • Posts: 292
  • Karma: +0/-0
  • Lonely
    • View Profile
    • TheyWillEat.Us

Re: Lectro Mockup Madness (New demo; Sept 26)

Reply #69 on: October 04, 2007, 02:34:53 pm
Souly, great work so far. I can wait to see new weapons popping up soon. Shotguns and battery bombs maybe?