AuthorTopic: Lectro Mockup Madness! (New demo! July 22nd)  (Read 72747 times)

Offline Souly

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Re: Mockup Madness

Reply #10 on: September 08, 2007, 09:14:12 pm
Nope no programmer, just for fun at the moment.
I might decide to make this into a game, if I don't get carried away with something else.

Offline Triple

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Re: Mockup Madness

Reply #11 on: September 08, 2007, 09:44:32 pm
It wouldn't be hard turning it into a game, something like that could be put together in a very short time if it's not supposed to be truly advanced.
My pixeled 2D MMORPG: https://discord.gg/TmHHJkG

Offline lollige

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Re: Mockup Madness

Reply #12 on: September 08, 2007, 09:48:52 pm
The blib needs a color.. the only thing that makes me thing it should stay white is cos of the hat  :)

maybe it can be cute and pink when its sleeping, and evil red when awake or something?

Offline KittiKatt

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Re: Mockup Madness

Reply #13 on: September 09, 2007, 12:53:59 am
Quote
Wanted to do a grey scale, tiny shoot 'em up side scrolling mockup.

I honestly made the same mistake yesterday. Unless you're talking about one of the other chars, in which case, sorry!

Offline Souly

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Re: Mockup Madness

Reply #14 on: September 10, 2007, 09:28:33 am

Do you think the details for the background is too much?
I wanted to have simple characters, and detailed scenery.
Also, not digging the grass too much, it clashes due to how simple it is..
I'll get around to fixing that but at the moment, I'm too tired to go on.


Threw together a quick run animation for the piratey guy.
His legs are a little wonky, but I'm seriously ready for bed.
« Last Edit: September 10, 2007, 09:52:23 am by Souly »

Offline Souly

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Re: Mockup Madness

Reply #15 on: September 10, 2007, 08:48:32 pm
Sorry for the double post, but I had an update on the mockup.

The pirate definitely didn't fit into the scene..
So I switched him with a blip, seemed more suitable.

Also fixed up the grass, hopefully that helps.


Offline Arachne

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Re: Mockup Madness

Reply #16 on: September 10, 2007, 09:34:19 pm
Coming along nicely! :D It needs a little more contrast, though, and the darkest green in your tree seems a bit random at the moment. I played around with the colors a bit, and I think a darker ground might make the pirate fit in a little better.

Offline Darien

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Re: Mockup Madness

Reply #17 on: September 10, 2007, 11:25:12 pm
the tree trunk lacks volume

In the run animation, the far antennae thingy seems to morph--I don't understand the reasoning in the width changes.

This looks like it's coming along nicely

Offline Souly

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Re: Mockup Madness

Reply #18 on: September 10, 2007, 11:51:15 pm
Thanks for that edit Arachne. :]
I agree with the darkest green, and I like what you did with the ground.

As for the Pirate, I'm thinking of making him a boss so I'll try to make him a nice robot like ship scene. :B

Darien: I was trying to make it look like his head was turning while he was running.
I agree with you that the morph looks strange, I'll see what I can do.


Also; for anyone who cares I've downloaded flash and I think I'm going to start trying to make this into a game.

Offline Stefano

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Re: Mockup Madness

Reply #19 on: September 11, 2007, 01:27:15 am
Hey Souly. Nice stuff you got going on here. So good that it inspired me to do an edit, even though it's not so cool:



I gave your walkcycle a go and tried to improve it. Sub-pixel animation works great in theory but it's pretty hard to be done.
One thing I've also changed is the dark horizontal lines on the "ears" (looking like an "E", close to the head) and the dark stripes on the body. I think it really hurt the character's readability...
I also took your saturation courageous enterprise and made things more colorful. I've used the previous green "skin" tone, because I though it look better close to the orange.

Concerning the animation, all I did was stretch his arms a little bit further on the off-ground frames and tweaked the pixels of the "antennae" thing, in a desperate attempt to make the perspective look more natural on the frames where the head is turned.

I don't think my edit is a complete wreck but it's not so good either.
Anyway, keep up the good work! Looking at your mockup definitely makes me want to try the game. Will it actually get to be a game? I hope so!  ;)