AuthorTopic: hate trees  (Read 27139 times)

Offline .TakaM

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Re: hate trees

Reply #50 on: July 05, 2006, 02:16:09 am
And seriously, get rid of those barrels. Just seeing them in there frustrates the hell out of me.

Because they look so out of place?
lol, dont worry about the barrels, I think I'll just make the standard wooden barrels, and wooden crates too ofcourse :D
been working on a hay roof:

this mockup is a little old and it has improved a bit since then.. I need to make some shadows that work with the roof properly..
Life without knowledge is death in disguise

Offline Conzeit

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Re: hate trees

Reply #51 on: July 05, 2006, 04:15:39 am
I've been looking at some diferent topdown games for reference, mostly GBC star ocean.

I think you should use a wholly diferent range of lightness for your vertical planes, that really really makes the diference.

There's no way you'll ever confuse a wall with a floor if the wall is 20 steps darker in every tone
« Last Edit: July 05, 2006, 04:27:58 am by Conceit »

Offline Faceless

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Re: hate trees

Reply #52 on: July 05, 2006, 05:16:18 am
To be honest, I don't think it's possible to confuse .TakaM's walls with the ground as they are now...

Offline Sohashu

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Re: hate trees

Reply #53 on: July 13, 2006, 02:01:02 am
The main problem I have with the latest tiles is that the lightsource appears lost on the roof.  the bottom left of picture does not seem to apply to the hay, which is roughly bottom. 
Back from hiatus, just remembered how excellent this community is at forming technique in a fledgeling artist of any kind.

Offline Sohei

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Re: hate trees

Reply #54 on: September 08, 2007, 12:47:20 am
How's it going now?

Offline Helm

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Re: hate trees

Reply #55 on: September 08, 2007, 12:49:31 am
If it were going, TakaM. would have posted an update. Please don't ressurect threads. Leaving this unlocked in the case the artist has anything to add. Otherwise, lock.