AuthorTopic: Rotating tank  (Read 3298 times)

Offline Sohei

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Rotating tank

on: September 11, 2007, 09:28:23 am
I was so fond of Dodonpachi that decided to exercise in animation of cannons and tanks.
This is what i've got so far. I have a question. Is there a rule or method to make more accurate proportions to sides in different projections?
I think that this one below which is turned on 45 degrees is a bit smaller then it should be, isn't it?

Offline Genadinio

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Re: Rotating tank

Reply #1 on: September 11, 2007, 10:31:30 am
There is very good example here http://www.modgen.ru/portfolio/work.htm
( надеюсь поможет :) )

Offline miascugh

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Re: Rotating tank

Reply #2 on: September 11, 2007, 10:44:56 am
With this sort of projection your horizontal planes don't distort at all, meaning you can simply use circles as guides. All the vertical measurements will stay the same as well.



And I'm not even sure if yours is that off. I'd need to a full rotation.
« Last Edit: September 11, 2007, 01:08:56 pm by miascugh »

Offline baccaman21

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Re: Rotating tank

Reply #3 on: September 12, 2007, 11:58:08 am
There is very good example here http://www.modgen.ru/portfolio/work.htm
( надеюсь поможет :) )

That examples pre-rendered.
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