AuthorTopic: [WIP] 1-bit space mockup with peanuts  (Read 12788 times)

Offline Blick

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Re: [WIP] 1-bit space mockup with peanuts

Reply #20 on: September 15, 2007, 12:06:57 am
I would've never thought to throw in place holder blocks to get the animations down. Kind of clever, but mostly just because I'm apparently retarded.

You've almost inspired me to make half an animation, decide it's not very good, then trash it.

Surprisingly easy to read what's happening in the mockups given it's 1 bit. I wonder if it'd get confusing in motion though.

Offline baccaman21

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Re: [WIP] 1-bit space mockup with peanuts

Reply #21 on: September 16, 2007, 04:59:30 pm
I think for theoretical playability that walk animation would be horrible. With a bit of speeding up it would probably be much better though; it's just that playing a game where you move at that speed would be quite boring.

You never played tir na nog/ Dun darach or the Heavy on the magic then? For example
« Last Edit: September 16, 2007, 05:03:36 pm by baccaman21 »
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Offline Arachne

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Re: [WIP] 1-bit space mockup with peanuts

Reply #22 on: September 17, 2007, 03:14:19 pm

Made some kind of alien ruins. :D The pillars weren't originally meant to be used as background elements, so I think I'll have to remove some of the dithering so that they're more similar to the dark rocks for that to work.

Edit:
« Last Edit: September 17, 2007, 04:19:09 pm by Arachne »

Offline Arachne

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Re: [WIP] 1-bit space mockup with peanuts

Reply #23 on: October 08, 2007, 09:12:09 pm




Mushrooms and explosions! :D