AuthorTopic: [WIP] 1-bit space mockup with peanuts  (Read 12847 times)

Offline Cow

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Re: [WIP] 1-bit space mockup with peanuts

Reply #10 on: September 03, 2007, 06:32:37 pm
Honestly, I think the first version of the mockup was best, wasn't cluttered and the platforms looked the best. I may be alone in that thinking, however. In a game context, I'd save all the sexy nebulae/asteroid belts for the less busy areas.

Offline Arachne

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Re: [WIP] 1-bit space mockup with peanuts

Reply #11 on: September 03, 2007, 09:03:03 pm
OK, how about...

Offline MoD

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Re: [WIP] 1-bit space mockup with peanuts

Reply #12 on: September 03, 2007, 09:26:50 pm
I actually liked the third version of the post with three, not because of lightness/darkness, but mostly because the other two (and subsequent updates) have had some dither that bothers me. The lighter areas of the platforms have a scattering of pixels that looks sort of like diffusion dither more than the orderly stuff in the darker areas and it just looks a bit messy with the two different approaches, IMHO. But I love the overall look of this. The main character is totally relaxed in the idle pose and that expression (or lack thereof) is priceless. <3

Offline Cow

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Re: [WIP] 1-bit space mockup with peanuts

Reply #13 on: September 03, 2007, 11:44:31 pm
I'd say that's a lot nicer. :) But I still prefer the original platforms, the dithering being more subtle and all. Speaking of which, you can probably even solidify the asteroid belt in the background now without fear of it merging with the foreground (I made an edit, but it's rather redundant and looks a lot like mattness's asteroids). Good work, keep us updated.

Offline Arachne

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Re: [WIP] 1-bit space mockup with peanuts

Reply #14 on: September 06, 2007, 12:58:01 am
I think I'd lose what little sense of depth it has by making the asteroids more solid.

It occurred to me that keeping everything the same frame rate would be a good idea, so I have to add more frames to the walk cycles anyway. :D

 

Offline robotacon

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Re: [WIP] 1-bit space mockup with peanuts

Reply #15 on: September 06, 2007, 05:24:08 am
I think you need to tilt the head when he/she is climbing the block.
I'm having the same problem with my space man.

Offline Arachne

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Re: [WIP] 1-bit space mockup with peanuts

Reply #16 on: September 07, 2007, 01:40:17 am
Heh, I didn't think of that. I'll see if I can tilt his head inside his helmet somehow.

Offline Arachne

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Re: [WIP] 1-bit space mockup with peanuts

Reply #17 on: September 10, 2007, 05:46:10 pm

New walk cycles. He's sort of dragging his feet now, though. :huh: Too slow?



I also thought moving the stars towards the middle might work better than having them so scattered.

Offline MoD

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Re: [WIP] 1-bit space mockup with peanuts

Reply #18 on: September 10, 2007, 08:03:29 pm
I think for theoretical playability that walk animation would be horrible. With a bit of speeding up it would probably be much better though; it's just that playing a game where you move at that speed would be quite boring.

Offline Arachne

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Re: [WIP] 1-bit space mockup with peanuts

Reply #19 on: September 14, 2007, 10:08:44 pm
Good point! Hope this looks better. :)


Edit: Of course, now I definitely need to add more frames to the other animations. :blind:
« Last Edit: September 14, 2007, 10:13:31 pm by Arachne »