miscdude: Thanks =D, and yeah I know gotta do upward walk, but I've been concentrating some more on grass tiles, just kinda wanna get it down now that character is almost done. Anyway, figured I'd post my progress on that so far o.0


Still can't seem to get it right

For the second one I started with one of Adarias's palettes thinking maybe that was the problem, but nope. Oh palette was changed after I thought the shape was right (Just FYI)(I think I changed the palette, it was the 5th hour of the lecture, not sure if I saved the result though o.0 Anyway sorry if it still has your palette).
And finally, I'll attempt upward walking tomorrow or on the weekend, so you will get a chance to rip into it haha.
Sherman Gill: Oh wow! The difference is crazy o.0 Soo I followed your advice, and this is what came out:

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So first I just switched hues, increment of around 6 for every tone, this ended up with a lobster like character, then I started adjusting brightness and saturation, but the character ended up with strong red outlines, so the final edit was to address that, and the finished version is there. I'm pretty satisfied. I didn't want a very strong outline, so I might have to change it up a bit, we'll see. Anyway if you see anything wrong I'd love to hear what you think =D
[Edit] A quick Edit, I was struggling with grass for quiet some time, but I think I have it now more or less, anyway without further adeu:

Tried to use baccaman's nifty tips on giving it volume from
http://www.wayofthepixel.net/pixelation/index.php?topic=2800.msg34633#msg34633Anyway it seems like I'm have a palette problem which I hope to address soon, and also I'll need to add more different tiles to break up the grid.
BOOM color edits:


Leaning towards first one TBH. Not sure blue/green is that good of a combination