AuthorTopic: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art  (Read 13047 times)

Offline eishiya

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Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #80 on: April 02, 2020, 05:49:56 pm
Yes, I think that reads much more like the character being hit!

Offline Marie Taylor

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Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #81 on: April 03, 2020, 06:13:09 am
Also consider:


I agree with eishiya that they look too much like squats, and your most recent one with the feet not planted looks much better. But even with a little animation change the squats can look like pain. All I did was remove the middle frame and add a single pixel shake backwards. Hope that helps a little!

Offline falz

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Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #82 on: April 07, 2020, 05:49:03 pm
Something I've been messing with, just beginning death animation with the hurt one.

« Last Edit: April 07, 2020, 05:56:33 pm by falz »

Offline falz

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Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #83 on: June 11, 2020, 05:19:05 pm
This project is my first time making sprite art, so I am still trying to find a style I like and fits the project. I'm really not confident about the quality of my work yet :/ So, I took some time this morning to return to this portrait and try to change it up some, make it less flat and cartoony. In the end, I'm not even sure I like it more? I wonder if I'm even successful in what I'm trying to do.
(another lil edit) ->

« Last Edit: June 20, 2020, 02:29:06 am by falz »

Offline falz

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Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #84 on: June 20, 2020, 02:25:24 am


New animations for the three kinds of physical attacks (Strike, Slash, and Pierce) plus an improved jump. I feel like the over-the-head motion of the strike might need some smear effect because it isn't so smooth here. There's a lot of reused frames between each one and like 12 different variations of the sword sprite. Not sure if this amount of detail is tenable to transfer to every character and weapon, but it is currently the goal (in the demo, there are 4 characters and 3~4 weapons).

Offline Limes

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Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #85 on: June 23, 2020, 07:11:18 pm
I think the sprite would look better without that random hair strand defying physics.

Looks good otherwise  ;D :y:
GraphicsGale

Offline falz

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Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #86 on: June 23, 2020, 09:07:42 pm
one more edit, still trying to get shading right

Offline SeDiceBisonte

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Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #87 on: June 23, 2020, 09:37:18 pm
I've done a little edit (sadly of the previous version of the portrait because you posted a revision right before I hit reply).



I know you're going for a cartoon style, but I thought the eyes still seemed unnaturally high on the face. Generally they're at the halfway up the head, so I lowered them a bit. Since your light source is above the character, I also added in shadows for cheekbones. MysteryMeat mentioned construction a few pages ago and I think this is the sort of thing that helps to suggest that the character exists in three-dimensional space. I've also tried to make the chin more three dimensional with a highlight since they usually protrude slightly. The line I added between his eyebrows isn't really essential but I thought the brows you'd drawn suggested a frown, and I thought I'd double down on the suggestion of personality.

There are lots of different face shapes so this is far from definitive (particularly the cheekbones), but I think it's also worth thinking about what sort of character they are as much as the underlying bone structure and musculature. In my opinion, having more prominent cheekbones looks quite dynamic, which I think suits an action-oriented character. Your mileage may vary, but that thought process might help.

You could probably go more extreme with the shading that I did. I agree with Limes about the bit of hair that sticks out. I wouldn't necessarily say that you have to abandon the idea, but I don't think it's particularly explained in the image. If all of his hair was more extreme  or if there was something causing that bit of hair to stick out then I'd probably accept it.

I hope that's of some use  :)

Offline falz

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Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #88 on: June 29, 2020, 03:01:58 am
Thank you very much for feedback! I totally agree that emphasizing the expression of the face is the correct choice. As for the hair thingy, I chalk it up to being just exaggerated anime spiky hair, but as I've made the design more and more realistically rendered, it does seem to look a bit odd lol.

On another subject, my game is getting closer and closer to a stage where I want to put a playable demo out there for people to experience, so I thought I'd need to make a somewhat pretty title screen! I've never produced a piece of pixel art at this scale, so I have just been trying to apply things I've learned along the way from more traditional drawing media. I have done most of the left side, the right area is still just sketched out. I would love to hear anyone's feedback, what might look off, poorly rendered, techniques I am not using that would aid the picture, techniques I'm over-using, suggestions to improve composition. Thank you



Did some more work on it today. Should be done tomorrow, hopefully.
« Last Edit: June 30, 2020, 04:58:17 am by falz »

Offline falz

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Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #89 on: July 02, 2020, 10:26:34 pm
finished version with another color treatment. Not quite sure which I prefer.