AuthorTopic: Scott Pilgrim Fan Game  (Read 39567 times)

Offline baccaman21

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Re: Scott Pilgrim Fan Game

Reply #40 on: October 26, 2007, 02:00:33 pm
Superb technique Ben. It's not as often that you see someone with true knowledge in animation drawing sprites for games.

 ::) :lala:
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Offline Ben2theEdge

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Re: Scott Pilgrim Fan Game

Reply #41 on: October 26, 2007, 02:10:53 pm
Baccaman, you rock.

Everyone else: that book he pimps every time he makes a post is there for a reason.
I mild from suffer dislexia.

Offline Jad

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Re: Scott Pilgrim Fan Game

Reply #42 on: October 29, 2007, 07:49:46 pm
I am totally buying it sometime <3

Anyways, kick edit for more oomph. :]

mine <-> yours

Motion trails for the win :]
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Offline Crow

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Re: Scott Pilgrim Fan Game

Reply #43 on: October 29, 2007, 09:07:38 pm
When I first looked at those, I didnt realize yours was the one on the left. I thought its the other way round :D I think your edit looks good, but since its supposed to be a game later, your animation is a bit..slow. Well, what I want to say, he doesnt kick fast enough. I guess that would pretty much ruin things when you would play it.
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Offline FrostPumpkin

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Re: Scott Pilgrim Fan Game

Reply #44 on: October 29, 2007, 09:23:56 pm
stolen jad edit (  :o )and modified it : ? better ?

Offline Crow

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Re: Scott Pilgrim Fan Game

Reply #45 on: October 29, 2007, 09:27:03 pm
Nevermind what I said, its being Opera again, not displaying frames with less than 0.1 seconds time in them properly.
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Offline Jad

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Re: Scott Pilgrim Fan Game

Reply #46 on: October 30, 2007, 12:04:54 am
Great, because I personally made it so that the frame count of anticipation frames was LOWER than ben's original, so no one could say that the extra frames would make it more inefficient.

<3

So your critique was invalid but that's all opera's fault!

FrostPumpkin: Yeah, that's quite awesome, though the lowered brows aren't quite rocking bryan lee's original style.

Ben gets massive kudos for completely transferring the style into pure pixels. Love GET.
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Offline Rargh!

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Re: Scott Pilgrim Fan Game

Reply #47 on: October 30, 2007, 10:23:27 am

Actually, correct me if I'm wrong, but Jad's edit has more force because he builds up the 'coil', which gives the 'snap' more emphasis.

I've not done any animation, so I'm not sure how to set it up (also are there timings for each frame?), but I'd love to see how things would change if frame 3 of the original animation was replaced with frame 4 of Jad's.

If someone would humour me, I'd be intrigued to see if there's any merit to my observation.

On second thoughts perhaps without the extra frames, the kick itself (fully extended) will end up being too quick...

Offline Jad

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Re: Scott Pilgrim Fan Game

Reply #48 on: October 31, 2007, 08:18:33 pm
I'd like you guys to know that Internet Explorer and apparently Opera fuxxors up the timing on my version of hte kick. So you should watch it in FF or just download it and watch it in some other way. This goes mostly for mr Ben for whom this edit was made :]
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Offline Ben2theEdge

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Re: Scott Pilgrim Fan Game

Reply #49 on: November 01, 2007, 04:44:03 am
Okay, long story short: I started working on the actual in-game combat and lo and behold, Scott's attacks look like he was trained by a bunch of schoolgirls. Absolutely no power behind any of his moves. So I went back to the drawing board and studied Street Fighter 3 like crazy, and this is what I came up with:


I mild from suffer dislexia.