AuthorTopic: wip i guess, gunz wannabe 3d  (Read 3167 times)

Offline leroy

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wip i guess, gunz wannabe 3d

on: August 23, 2007, 02:53:05 pm


not much to say here, i was kinda bored.
looked up the revolver from Darkwatch the game and started pixeling it, great weapon designs there :y:
anyway it's way over aa'd, used way too many colours and its way too dull.

edit:

linearts there too
« Last Edit: August 24, 2007, 11:19:41 am by leroy »

Offline robotacon

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Re: wip i guess, gunz wannabe 3d

Reply #1 on: August 23, 2007, 07:24:25 pm
The guns are not aiming at the cross hair.
Either lower the cross hair or spread the guns apart.

It also looks like the fingers are on the wrong side of the hands.

Offline leroy

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Re: wip i guess, gunz wannabe 3d

Reply #2 on: August 24, 2007, 06:40:35 am
Im not sure I understand what's wrong with the hands, maybe you could point it out with an edit?

my edit up there, didnt do anything to the hands. ^
« Last Edit: August 24, 2007, 08:43:25 am by leroy »

Offline robotacon

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Re: wip i guess, gunz wannabe 3d

Reply #3 on: August 24, 2007, 12:48:16 pm
Im not sure I understand what's wrong with the hands, maybe you could point it out with an edit?

my edit up there, didnt do anything to the hands. ^

I looks like the index fingers are on the inside of the hands and the thumbs are on the outside.
The left hand is to the right and vice versa

Edit: To be honest I have no idea what it looks like when you're holding a revolver. I've tried to find references online but I couldn't find any good ones.
For all I know your mock-up is correct.

Ignore my nitpick.
« Last Edit: August 24, 2007, 12:57:20 pm by robotacon »

Offline Dusty

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Re: wip i guess, gunz wannabe 3d

Reply #4 on: August 24, 2007, 03:18:42 pm
What you did isn't really AA, all you did was outline everything with a lighting color. But what you got is going to be very hard to AA because of the awkward lines...
When you're doing lines in pixel art, it's a good idea to keep it at a ratio. IE, for every 1 pixel you move up or down, move 2 pixels left or right. For every 1 pixel you move left or right, move 3 pixels up or down. Right now, like on the gun barrel, you're going 2 pixels to the right, then 2 pixels diagonally, then another to pixels to the right, it makes for very choppy lineart.