I tried having the same highlight color on the grass as on the bush, but it looked really awful. (maybe Im not doing it right though)
Yes, I tried having higher grass under the sign, but the problem is the grass is to busy so when i try to pixel high grass around the sign for instance it's swallowed by the texture in the grass. I can't seem to solve this. Same thing with the grass around the rocks.
Maybe I will have to redo the grass, it's just too noisy. I find it very hard to pixel grass when a single straw is at most a few millimeters and the relative size of a pixel is closer to a cm.
I see what you'r saying about the lawn, and I agree it's unnatural, but most rpgs have tiles with short grass like this, but I will make some variation tiles with higher grass and flowers etc.
Thanks for the crits, I appreciate them much!
BTW. In promotion, is there a quick way to change a color of a sprite into another one, without changing that color in the palette. Instead making a copy of that palette color leaving other tiles using it unchanged? Or do you need to make the new color, then redraw every pixel on the sprite?