AuthorTopic: Rpg tile graphics  (Read 12095 times)

Offline Danik

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Rpg tile graphics

on: August 20, 2007, 01:51:18 am
Hi,
I just registered at the forums. I'm pretty new to pixel art, but have done some simple work for my own games in the past and I like to draw. I'm really impressed by the work I see in this forum, it's very inspiring. I red that Pro Motion was good for pixeling so I downloaded the trial. I have some plans on games I want to make, so I want to get better.

Here is some stuff I made tonight trying out the program,

Dithering practice... does this look ok?


Some furniture.


I have some problems with the texture on the table, any help on how to make it look less random and more like wood?

Critique and pointers are very welcome.
« Last Edit: August 27, 2007, 07:10:38 pm by Danik »

Offline ejay

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Re: Furniture and dithering practice

Reply #1 on: August 20, 2007, 07:37:21 am
Regarding the wood grain - look up wood textures (there are plenty of texture sites out there , http://www.cgtextures.com is one of my favorites ) , and use them as refernce. You can see that the grain tends to flow in certain ways , and you can duplicate that type of flow on your table . Depending on the style you're after, you may want to enlarge the grain to make better use of the space and to help it read better.
As for the furniture itself - Its looks very nice but I'm missing some antialiasing , for example in the chair's legs where the lit edge meets the dark one.

Offline Danik

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Re: Furniture and dithering practice

Reply #2 on: August 20, 2007, 11:21:04 am
That looks like a great site, thanks for the link.
An update:



Tried to make the grain more like grain, but it feels too big and obvious...
Also tried to fix the legs of the chair.
« Last Edit: August 20, 2007, 11:23:28 am by Danik »

Offline Danik

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Re: Furniture and dithering practice

Reply #3 on: August 21, 2007, 11:50:40 am
I can draw bigger pics okay I think but when it comes to pixel pushing I need lots of practice.
Smaller versions of the furniture:



Any help is appreciated.

Edit: Just realised I double posted? Sorry about that... is there a way to delete a post?

Double posting is fine when you have new artwork or major updates! :)
« Last Edit: August 21, 2007, 05:41:54 pm by AdamAtomic »

Offline ndchristie

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Re: Furniture and dithering practice

Reply #4 on: August 21, 2007, 04:25:09 pm
I forget if theres a way, but I wouldn't worry about it - your posts were 24 hours apart, seems fine to bump.

The smaller versions IMO are superior to the large.  I would make a highlight across the whole top bit instead of just those two dots, but still, it's good work here.
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline Danik

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Re: Furniture and dithering practice

Reply #5 on: August 21, 2007, 09:48:27 pm
I made a new version of the chair, adapted to 32 x 32px. Made the highlight all along the top now, thanks Adarias.
Also made some tiles and a WIP of a funny plant. I think the chairs look too bland.


Edit: New version of the plant:


Edit: Roof wip :)

« Last Edit: August 22, 2007, 12:43:41 am by Danik »

Offline Danik

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Re: Furniture and dithering practice

Reply #6 on: August 22, 2007, 03:50:06 pm
Sorry about the purple.  :D

Here is the latest version:
I fixed a lot of things, and changed the way they tile. I think the top of the roof was better in the last version but not it tiles much easier.

Offline Danik

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Re: Furniture and dithering practice

Reply #7 on: August 22, 2007, 08:17:06 pm
Been working some more on the roof, and made some wall tiles. This looks really bland now, will add trees, vegetation, dirt, flowers, windows etc. etc. soon. 
I dont know if the color of the grass fits with the rest.



C&c please!

Offline lilwing

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Re: Furniture and dithering practice

Reply #8 on: August 23, 2007, 07:44:55 pm
dude, no offense, before you add trees or anything, work on the graphics of the house, it looks like a cheesy rm2k graphic. according to the images you posted earlier, you can do a LOT better than that.

Offline Elrinth

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Re: Furniture and dithering practice

Reply #9 on: August 23, 2007, 09:20:29 pm
dude, no offense, before you add trees or anything, work on the graphics of the house, it looks like a cheesy rm2k graphic. according to the images you posted earlier, you can do a LOT better than that.
I second this... the chair and table looks prerendered at 1x :) but you've probably pixeled them ;)
but yeah, building a fence/walls around the house with the same blocks as the house was built of o_O.. Maybe add some corners to the house. that roof looks incredibly flat tho.
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