AuthorTopic: Rpg tile graphics  (Read 11965 times)

Offline Danik

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Re: Furniture and dithering practice

Reply #10 on: August 23, 2007, 09:41:17 pm
Haha, thanks for the replies. Yes I guess your right. :) I just wanted to see my tiles in a mockup. I have very little experience with making tiles and such. The wall tiles on the house will change.
Is there anything wrong with the wall tile itself though?

Not sure if I will keep the grass either. :-\

I have some plans for the roof too, will try to make it less flat. As I said I have very little knowledge with pixel art, Im used to traditional drawing. At least glad I got some response on this, thanks.

Offline lilwing

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Re: Furniture and dithering practice

Reply #11 on: August 24, 2007, 05:02:24 pm
the tile itself is pretty nice, but when used in repitition, it really lacks depth.

using it on the house makes it look like it is a floating roof above a cobblestone square if you know waht i mean.

the grass is ok to but it really lacks contrast.

Offline Jad

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Re: Furniture and dithering practice

Reply #12 on: August 26, 2007, 04:10:29 pm
I suggest you try to come up with a general idea for how the house is going to look, and then make your tiles with that as a guideline.

So get a pen and a paper and try to imagine how to make the house more interesting to look at, or rather, how you want your house to look when you're done. Then try to make usable tiles of that. Then piece it together. :O It'd make for a more interesting house I believe.

Go check some reference while you're at it.

Other than that, the brick tile kicks ass, it does, though, need variation tiles. Also, changing the tile a bit according to its height (a common RPGmaker trick, I know, but it looks good) in brightness would help in creating the illusion of depth.

Good luck :D!!
' _ '

Offline Danik

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Re: Furniture and dithering practice

Reply #13 on: August 26, 2007, 10:48:29 pm
I suggest you try to come up with a general idea for how the house is going to look, and then make your tiles with that as a guideline.

So get a pen and a paper and try to imagine how to make the house more interesting to look at, or rather, how you want your house to look when you're done. Then try to make usable tiles of that. Then piece it together. :O It'd make for a more interesting house I believe.

Go check some reference while you're at it.

Other than that, the brick tile kicks ass, it does, though, need variation tiles. Also, changing the tile a bit according to its height (a common RPGmaker trick, I know, but it looks good) in brightness would help in creating the illusion of depth.

Good luck :D!!

Thanks Jad. I will try changing the brightness accoring to the height, I know they do that in secret of mana too and it looks pretty sweet.
I checked some reference and came up with this as a first sketch for a house:



I'm thinking maybe it's a bit too realistic looking. But maybe that could work too, if I make the colors more interesting and fantasy like.


I also edited my last roof tile to make it less flat:

Offline Danik

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Re: Furniture and dithering practice

Reply #14 on: August 27, 2007, 07:07:18 pm
Blocked in the colors and made a mockup with the grass and bush.

Offline OzBlueShoes

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Re: Furniture and dithering practice

Reply #15 on: August 27, 2007, 07:13:49 pm
It's nice... but the house and the grass/bush don't "match." Also, your house is to brand-newey and generic. Look at some other rpg's (secret of mana, LoZ) and see ideas on how to give the house some style.

Offline Danik

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Re: Furniture and dithering practice

Reply #16 on: August 27, 2007, 07:20:29 pm
It's nice... but the house and the grass/bush don't "match." Also, your house is to brand-newey and generic. Look at some other rpg's (secret of mana, LoZ) and see ideas on how to give the house some style.


Thanks, and yea I agree. I have problems getting the vegetation to match, I have another thread about it.
I have just blocked in the colors on the house so far. Any input on the colors or design of the house?

Heres my reference: http://www.holidaysinloire.com/images-bakers-cottage/01Bakers-Cottage.jpg
« Last Edit: August 27, 2007, 07:25:55 pm by Danik »

Offline Stefano

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Re: Rpg tile graphics

Reply #17 on: August 31, 2007, 04:52:21 am
I was making an edit to your tiles but it started taking too much time (as always! ;D ), as I'm learning myself, by studying and editing other people's sprites.
I guess I wasn't supposed to post this since I completely modified everything. Then I thought it would still be nice to share what I've learned since I used your work as base.

Anyway, here's my partial edit:


1. I've bent a little some of your grass blades (IMHO they're too organized pointing straight up) and placed some of more highlighted clusters to add depth and variation (yeah. I'm aware of the horizontal line)
2. The walls have been completely re-done. I think piled up rocks look nicer for this sort of low fence than bricks. So, this is one of the cases I'm not helping a lot by showing you this. heh.
3. Your roof was too steep! Unless it's a snowy area (doesn't seem so!) I suggest you to consider having a smaller inclination angle even if it means spending (roughly) 4 more tiles. Well. That's what I did...
4. Still on the roof, your first roof tiles (the ones covering the house, not your sprite!) had a bit of a scaling problem so I've reduced mine. You fixed this particular problem on your new perspective.
5. As for the colors I've tried to pick less saturated hues containing more yellow and reds to give it an overall afternoon look.

I might finish it in the future, but right now I'm swamped with stuff to do.

I hope it helps even if only a little bit, otherwise I'll feel guilty for posting it.  :(

Cheers,
-Stefano

Offline BG

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Re: Rpg tile graphics

Reply #18 on: August 31, 2007, 05:37:24 am
Nice. You're edit looks way more interesting, Stefano. Really like the fence. The grass-tile must be fixed though.

You should really go for something more like this, Danik.  :)

Offline Danik

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Re: Rpg tile graphics

Reply #19 on: August 31, 2007, 01:15:54 pm
Wow, that looks great! I really like those colors. As you said, it's a whole new picture though. :)
But it's inspiring. I agree on the roof inclanation, looks better that way. I will probably change that.

Thanks!