AuthorTopic: [WIP] How can I improve this piece ? Quiet island  (Read 221 times)

Offline Ambroiz

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[WIP] How can I improve this piece ? Quiet island

on: June 22, 2020, 03:01:00 pm
Hello everyone,

This is my first artwork for a side project.

   (scroll horizontaly to see the full image)


I would appreciate to get your feedback and suggestions, especially on these points:

-perspective/ shadows.
The overall perspective feels weird. Do you have any tips?

-Trees and leaves
The leaves don't feel right..

-Textures
The overall impression feels too "flat". See what I mean?

Feel free if you have other suggestions :)

Thanks for your help!

Ambroiz



Offline tessellata

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Re: [WIP] How can I improve this piece ? Quiet island

Reply #1 on: June 28, 2020, 06:46:37 pm
The reflections are not pixelated. This makes the image feel awkward to me.

Add depth to the sky by incorporating generic dithering or whatever technique you enjoy.

In my opinion, flat is OK.

Offline Ambroiz

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Re: [WIP] How can I improve this piece ? Quiet island

Reply #2 on: July 06, 2020, 08:53:37 am
Thank you @Tessellata for your feedback.
 I'll try generic dithering for the sky, and I'll also add some more details on the buildings (moss, rocks..) and see if it makes it better.

Offline fskn

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Re: [WIP] How can I improve this piece ? Quiet island

Reply #3 on: July 06, 2020, 12:56:28 pm
I think the angle of the reflection is wrong... What we usually see when people try to do those is that they just mirror the image from top to bottom, and that's what it looks like you did there. So the perspective looks wrong, despite the camera being so far away and at a low angle.

So, for instance, if the islands have depth, I don't think you would be able to see all of the features that are just on top of the grass. And you would be seeing more of the underside of everything.

The colors of the shadowed parts and the lit parts being so close in luminance also help (in a bad way) to the feeling of flatness.

Offline Chonky Pixel

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Re: [WIP] How can I improve this piece ? Quiet island

Reply #4 on: July 07, 2020, 10:13:23 am
When shading things, be careful not to fall into the trap of just embossing everything.

Only got a few mins so here's a rough example.



The left object looks more like a solid sphere because thought is given to how the light will fall on a 3D object and produce areas of shade and highlight.

The right image looks like an embossed circle, because shading is just applied to the top-left and bottom-right areas of the shape, with no thought given to the volume of the object and how it will interact with light falling on it.

I'm looking at your rocks especially here.

Offline Chonky Pixel

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Re: [WIP] How can I improve this piece ? Quiet island

Reply #5 on: July 07, 2020, 01:53:03 pm
Your cloud:

Your stripes go some way towards giving the cloud volume, but they don't seem quite right. Here's a real cloud:



In general, the top parts are brighter and the underside is darker. You can see there's a sense of volume because there are individual parts with their own shading.

I attack clouds by creating a collection of spheres of different sizes, arranging until I get a nice shape. Then I'll mess things up. Fluff up edges, join or separate areas of highlight and rough them up, make the dark shading at the base of the cloud darker and join it up, that kind of thing. There are loads of ways to do clouds though, I broke some down in a recent thread. Have a look down, I think I'm the last to post on it. But my way may not suit you. Have a look at artists you admire and see if you can work out what's going on.

Here we are:

https://pixelation.org/index.php?topic=48706.0
« Last Edit: July 07, 2020, 01:55:39 pm by Chonky Pixel »