AuthorTopic: Kickstarter thread!  (Read 146417 times)

Offline slym

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Re: Kickstarter thread!

Reply #20 on: April 15, 2013, 02:34:21 pm
Chasm on Kickstarter:
http://www.kickstarter.com/projects/discordgames/chasm

Chasm (pronounced kaz-um)  is a 2D Action-RPG Platformer currently in development for Windows, Mac, & Linux. Taking equal inspiration from hack ‘n slash dungeon crawlers (procedurally generated dungeons, loot drops, etc) and Metroidvania-style platformers, the game aims to immerse you in its 2D fantasy world full of exciting treasure, deadly enemies, and abundant secrets.


The game features art from Glauber Kotaki and yours truly =P

We've been getting great press so far, and an even better response. Hoping this thing can make it the full nine yards! I started working on the Chasm you see here around late October/early November. Needless to say, we spent a few months trying to flush out a new feel to the pixel art in the game. I wanted to aim for something that was serious but also relaxing at the same time.

If you're interested in the game, there's a demo for PC, Mac, and Linux. Any contribution is greatly appreciated (even if it's just spreading word!).

Thanks guys! <3

Offline RetroRob

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Re: Kickstarter thread!

Reply #21 on: April 29, 2013, 03:35:15 am
Hi All!
I've been a big fan of these boards for a long time now.  I'm happy to say that a few days I launched a kickstarter for a game I've been working on called Rex Rocket!  Check it out,  any feed back is always welcome.

http://www.kickstarter.com/projects/1441844041/rex-rocket





« Last Edit: April 29, 2013, 03:40:30 am by RetroRob »

Offline Vermolius

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Re: Kickstarter thread!

Reply #22 on: June 07, 2013, 05:03:37 pm

Cowfrog Studios has been working on our first independent project, Alacrity Mission. We have recently launched our online networking platforms such as Facebook, our own website, and a campaign on Kickstarter.  Now is the time to see what people think about our project and where it is going.  It will also help us to determine how much interest there is in our game.  As an independent developer we are only just beginning to develop our base of fans and supporters. Read and have a look. If you want to know more feel free to message and ask questions. We WILL respond. Also, if you want to know more immediately feel free to follow the links in our signature box to see our website, like and share our facebook, or even check out our Kickstarter.

Some bullet points about our game.
  • Science Fiction Survival Setting with light Horror Elements.
  • Twenty unique playable characters, each with their own distinct action skills, strengths, and weaknesses, allowing for diverse puzzle solving and party composition strategy.
  • Permanent death of crew members immerses the player in the tension of narrowing options.
  • Limited Resources against overwhelming odds creates tension and forces the player to plan out their actions. Button mashing and careless choices will result in death.
  • A world stuffed full of secret items, hidden pathways, and lurking enemies delivered in a Metroidvania inspired collectible power-up system.
  • Strategy intensive turn-based battles with quick time events that involve the player in an active role during rounds.
  • Players are rewarded for playing to the bloody end with dozens of fully developed endings centered around how much they accomplished and who, if anyone, survives.
  • Fully involved new game+ allows players to reattempt the journey carrying over their previously discovered components.
  • High Difficulty to define the survival setting and reward players with a sense of satisfying accomplishment for their determination.


MORE CLARITY: Some of the key factors of interest about our game are the turn-based battle system which will use quick time events to increase combat effectiveness and the 20 playable characters who each have their own action skill/tool which can be used in a Zelda-esque manner on the map. Plenty of puzzles and deliberately designed areas will create a horror survival scenario with a high difficulty that is dealt with in a Metroidvania style search for hidden components which will power up your team members.


PURPOSE:
We are working to accomplish two things. First, to get the word out about the game and start getting some feedback and interest drummed up. Second, we are seeking additional funding through Kickstarter which will increase our rate of production by allowing us to stop spending so much time on fundraising. If you guys are interested at all please respond. We can post some more info to follow and we will respond to messages. If you want to know more right away, you can find plenty of information on our website, facebook, and kickstarter. We will be posting regular updates on the Facebook and we really appreciate any feedback, promotional efforts by spreading the word, and if you feel up to backing us on Kickstarter we really appreciate that as well. Thanks for your time and we hope to hear from you.

Cowfrog Studios

Kickstarterhttp://www.kickstarter.com/projects/cowfrog-studios/alacrity-mission

Facebookhttps://www.facebook.com/pages/Cowfrog-Studios/472923942793627

Websitehttp://www.cowfrog-studios.com
« Last Edit: June 08, 2013, 04:35:22 am by Vermolius »

Offline DarkFalzX

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Re: Kickstarter thread!

Reply #23 on: July 12, 2013, 07:20:53 pm
Hey guys! I've been working on this for ages, as most of you know, but finally, here is a demo!

http://www.mediafire.com/download/6erfnu48aggg5j3/Legend_of_Iya_DEMO.zip W00t!




http://www.youtube.com/watch?v=zMzZUtSYGQI <<Newest video - still pretty week, but.. yeah...

http://www.kickstarter.com/projects/523651724/legend-of-iya Pretty-please support it here: )
« Last Edit: July 26, 2013, 05:15:31 am by DarkFalzX »

Offline Mathias

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Re: Kickstarter thread!

Reply #24 on: July 12, 2013, 09:47:30 pm
@DarkFalzX   Wow, you really went all out on the animations. So smooth. Really nice seeing the project still moving along.
I feel that the music really detracts from the trailer, but better than nothing. If the music was on par with the visuals, you'd have a pretty stunning little trailer going. But I assume you guys haven't put much time into music yet. A little early for that.

Question - Is your team using Spriter for anything?


*EDIT

Ope - "In fact I ended up writing my own procedural module-animation editor . . ."   So, you wrote your own . . . geeze. It's just you doing the game isn't it?
« Last Edit: July 12, 2013, 10:44:11 pm by Mathias »

Offline DarkFalzX

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Re: Kickstarter thread!

Reply #25 on: July 13, 2013, 02:14:10 am
yes - the music is poop - it's from the 8-bit LOI I did back on ZX Spectrum, and, yes - I didn't have anything finished by the time Kickstarter was approved: ( If I happen to get a better sounding track at some point before the end of Kickstarter - I'd probably re-cut the trailer.
Yeah - so far it's been just me, and yes - I wrote an editor, which was surprisingly not that difficult - but then again - I wasn't going for either polish or user-friendliness: )

Offline Mathias

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Re: Kickstarter thread!

Reply #26 on: July 13, 2013, 05:19:07 pm
Wow, amazing! Hope everything goes your way.

Offline Crow

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Re: Kickstarter thread!

Reply #27 on: July 18, 2013, 12:10:57 pm
Well, there we go. Legend of Iya on RPS.
Discord: Ennea#9999

Offline Seiseki

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Re: Kickstarter thread!

Reply #28 on: July 26, 2013, 09:25:06 am

Offline Mathias

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Re: Kickstarter thread!

Reply #29 on: August 13, 2013, 10:03:03 pm
Legend of Iya made it. Thought for sure funding was going to fall short - I checked 2 days before deadline and there was s huge defecit still. Surprising . . .