AuthorTopic: Poppin Mockup Continuation  (Read 31479 times)

Offline Feron

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Re: Poppin Mockup Continuation

Reply #50 on: August 17, 2007, 12:34:53 am
The only problem with the path is it is over textured compared to everything else. Keep the curve of the path, It adds to the fun feel of everything. As for where the grass meets the dirt, it currently looks like tire marks because of it's detail. Decrees the amount of overlapping grass.
not at all, i think she's practically nailed it...

Offline Jericho

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Re: Poppin Mockup Continuation

Reply #51 on: August 17, 2007, 12:57:47 am
The only problem with the path is it is over textured compared to everything else. Keep the curve of the path, It adds to the fun feel of everything. As for where the grass meets the dirt, it currently looks like tire marks because of it's detail. Decrees the amount of overlapping grass.
not at all, i think she's practically nailed it...

Im happy with the texture of the path but -not- in contrast to the rest of the image :). It just doesnt go haha. Jace is right about the grass too. I'm working on both right now :D
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Offline Larwick

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Re: Poppin Mockup Continuation

Reply #52 on: August 17, 2007, 03:46:49 pm
Perhaps have the edge of the path textured as is, but the middle smoother? For example, like the water. Just a suggestion, not sure how it would turn out.

Btw, i absolutely adore this, the new trees are really great. :)

Offline ndchristie

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Re: Poppin Mockup Continuation

Reply #53 on: August 17, 2007, 05:05:21 pm
it's not badly textured, rather it's over-textured (didn't see jace's post): you're using the mid-tone to smooth the dips and crests rather than using dips and crests to rough the mid-tone the way you have with everything else.

I assume once this path is figured you'll do something similar with the push rock?  it's still really in need of attention :D

As simple as it is, the dock and the fishing sign are some of the best things you've added thus far :P.
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Offline Faceless

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Re: Poppin Mockup Continuation

Reply #54 on: August 17, 2007, 06:16:27 pm
I don't think the dirt tile looks too out of place.
Yes it is busier, but because of the low contrast in the tile, it doesn't stand out too much.
Edit the hidden passage a little bit to fit in with the dirt paths, and I think it will fit together with the rest of the tiles seamlessly.
I think the cuttable flower looks the most out of place; far too much outlining in comparison to the rest.
I really like your new trees.

The [Zz] box would look a lot nicer if you used the same outlining on it as you did on the [x2] box.
I think the motion blur on the sword looks a little weird. The arch isn't fluid enough.

Otherwise, really nice. :y:

Offline ndchristie

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Re: Poppin Mockup Continuation

Reply #55 on: August 17, 2007, 06:28:50 pm
One question about the sword slash, why blue and yellow?
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Offline Jericho

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Re: Poppin Mockup Continuation

Reply #56 on: August 19, 2007, 08:29:39 am
here's another update



See anything else I should do to it? I might work some more on the path..i'm not sure. I think i'm finally happy with the edges of it now though.

what i've done:

- edited path
- cracks on pushrock
- finished stairs?
- edit outline to Zz box
- thickened outlines on some things
- redid sword swing
- removed some colours

One question about the sword slash, why blue and yellow?

in your example you used blue and yellow..and..well it looked right haha xD. I experimented with grey/white etc but it didnt look as pretty (lol that sounds funny) as the blue/yellow, so I just stuck with that. Should I change it?
Alice is dead. We cut off her head.

Offline Feron

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Re: Poppin Mockup Continuation

Reply #57 on: August 19, 2007, 11:32:39 am
the Health-life hearts look very blurry i'd lose some aa colors there.

the mud-grass transition looks great now, but im not feeling the random circle approach to the texture.

Offline ndchristie

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Re: Poppin Mockup Continuation

Reply #58 on: August 19, 2007, 01:56:49 pm
in your example you used blue and yellow..and..well it looked right haha xD. I experimented with grey/white etc but it didnt look as pretty (lol that sounds funny) as the blue/yellow, so I just stuck with that. Should I change it?

Nah, I was just wondering if there was an "artistic" reason because the only reason I chose blue and yellow was because it looked cool.  We seem on the same page :D
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Offline Jericho

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Re: Poppin Mockup Continuation

Reply #59 on: August 19, 2007, 07:43:41 pm
the Health-life hearts look very blurry i'd lose some aa colors there.

the mud-grass transition looks great now, but im not feeling the random circle approach to the texture.

yeah the texture in the middle of the path was what i wasnt too sure about so I'll work some more on that. I'll fix up the hearts aswell
Alice is dead. We cut off her head.