AuthorTopic: [Need Help] Isometrci walk animation....  (Read 11078 times)

Offline Genadinio

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[Need Help] Isometrci walk animation....

on: August 06, 2007, 01:12:05 pm
Please help me i have been triing for along time but i cant do it... here is my characterand i cant make isometric walk animation please help somebody :) I need help only in legs animating!
« Last Edit: August 06, 2007, 01:15:32 pm by Genadinio »

Offline AdamAtomic

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Re: [Need Help] Isometrci walk animation....

Reply #1 on: August 06, 2007, 01:59:23 pm
I have to make a couple of assumptions based on this post.  The first is that you are trying to get someone to do your work for you.  This is based on the fact that there are lots of examples in games and on the web and on THIS very forum of how to do a good iso walkcycle, but clearly none of these have been sufficient.  Pixelation is for helpful critique; not free labor.  The second is that you didn't even TRY to make a walkcycle for this character; otherwise you would have posted it so that we COULD give you feedback.

You will find that you will get a better response if you at least TRY to accomplish the thing you're setting out to do, and post that work here, so that we can help guide you toward a product that you will be proud of and enjoy.

Offline Genadinio

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Re: [Need Help] Isometrci walk animation....

Reply #2 on: August 06, 2007, 02:21:25 pm
Later i will post my tries but they are baaddd

And i have posted  mesage here not because i need someone to mace it for me .. I did it bacaurse i dont founf a good example..

Learn how to use the edit button instead of double posting  :mean: ... and checking your spelling wouldn't hurt either, heh - PandaSry.
Thx.


Here on of my tires

And here is another try to show is it normal?
« Last Edit: August 06, 2007, 03:36:27 pm by Genadinio »

Offline Stefano

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Re: [Need Help] Isometrci walk animation....

Reply #3 on: August 06, 2007, 04:37:07 pm
You haven't found a good example, heh? Here's a fairly good one:
WALKCYCLE

As for the comment:
The upper body should move too... I know the legs are the trickiest part to get done correctly, but try to work your animation frames as a whole or the result won't look believable. Swinging the arms and making the body and head bob a little (check out the red lines on my example) are also important to create a good walkcycle.

The legs too, are not moving properly. Try to look at the approach the artist took in the example. Study it hard and come back after you've given it a shot, if you need further help. ;)

Offline Ben2theEdge

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Re: [Need Help] Isometrci walk animation....

Reply #4 on: August 06, 2007, 04:53:13 pm
Good examples of isometric animations are hard to come by... this one's okay though.
http://www.spriters-resource.com/squenix/kingdomhearts/com/display.php?file=http://www.spriters-resource.com/squenix/kingdomhearts/com/sora.png

What program are you using?
I mild from suffer dislexia.

Offline Genadinio

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Re: [Need Help] Isometrci walk animation....

Reply #5 on: August 06, 2007, 05:19:54 pm
Stefano     I have already told that i need only legs animation becaurse its my problem... Other i will make later...
Ben2theEdge Thanx for your example but i think it will not help me ( i will try but...)  Anywaythank you

Offline Stefano

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Re: [Need Help] Isometrci walk animation....

Reply #6 on: August 06, 2007, 07:21:34 pm
Ben2TheEdge,
Your example is much cooler than mine! Although the one I've posted is more schematic and easier to understand.

Genadino,

How come these examples are not going to help you? The one Ben has posted is quite close to what you need. You probably won't get it right the first time, but hey, who did? We're all here to learn. Try to study, understand the examples and improve your own animation, otherwise you probably won't get any help.

I know it's your problem. I've only mentioned it because if you animate only parts of the sprite you'll have to re-do a lot of stuff to blend it to the rest of the animated body. So, I just meant to help.
But if that's what you want, by all means, suit yourself.

Offline Genadinio

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Re: [Need Help] Isometrci walk animation....

Reply #7 on: August 06, 2007, 07:34:02 pm
I will try yhanx for help .. 



Aded:

Huh..... I think i did it ... How is looking leg animation now???

P.s. dont say that all body must move i will make full animation later :P....
« Last Edit: August 07, 2007, 11:47:34 am by Genadinio »

Offline JimKurth

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Re: [Need Help] Isometrci walk animation....

Reply #8 on: August 13, 2007, 07:51:52 am
I'm new, but in my opinion, the legs seem rather short in comparison to the torso.  Also, the legs look like they are moving in a semi-2d, semi-iso perspective.  What I mean is, there really isn't any depth to the motion (the back leg always appears behind the front).  I guess with shade and the proper angle (based on the position of the upper body) is what defines that.  I made an edit to show you what I mean (just for example)

Offline PypeBros

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Re: [Need Help] Isometrci walk animation....

Reply #9 on: August 13, 2007, 08:04:18 am
i'm certainly not a guru in isometric pixels, but a couple of months ago, i saw this post about a small dragon animation, where some of the edits show how mangust works with a slight iso grid to test his walking animations.

If you don't know too much how to start, it might be a good thing to plot "footprints" on that grid and try to have your character match these prints.

Offline Genadinio

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Re: [Need Help] Isometrci walk animation....

Reply #10 on: August 19, 2007, 01:20:39 pm
The legs are normal... Its stile...

Now better? What should i change?

Offline Ryan Cordel

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Re: [Need Help] Isometrci walk animation....

Reply #11 on: August 19, 2007, 01:31:34 pm
No offense, but you will really have to work VERY hard on getting the walking animation right, as it is, it's very bad, sorry. Legs and arms never skip like that whenever you walk, however, I'll compliment you atleast, I like how much he skips like that.. He reminds me of Monkey Island' Stan, with his insane arm movement. :)

Offline Genadinio

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Re: [Need Help] Isometrci walk animation....

Reply #12 on: August 19, 2007, 03:44:43 pm
It was my example when i were working : http://flooch.deviantart.com/art/Pixel-Bus-Animation-v-6-5988145
And i found this animation : http://flooch.deviantart.com/art/Pixel-Walk-10-Frames-6053501  - if i will make like that it will be better?

Offline AdamAtomic

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Re: [Need Help] Isometrci walk animation....

Reply #13 on: August 20, 2007, 04:19:48 am
These are both pretty terrible examples.  I think you would benefit a lot by just poking around the pix boards a little more, maybe using the Search function, and digging up various isometric artwork from other members.  We've seen a lot of these around here, and their threads are almost always full of good tips, links to other examples, etc.

Also, something else you can do, is to examine non-isometric animation, and then do some loose, sketchy experiments to design your own isometric walk.  Or you can even just view video of ACTUAL people walking!  There are a lot of place to derive inspiration and ideas, but the proper execution of them will require practice.

Just please, for the love of all that is holy and good in this world, do not use those two animations as your targets or guides!!!

Offline Genadinio

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Re: [Need Help] Isometrci walk animation....

Reply #14 on: August 20, 2007, 08:45:00 am
Maybe i need to change my character style?  ???

Offline PypeBros

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Re: [Need Help] Isometrci walk animation....

Reply #15 on: August 20, 2007, 09:03:38 am
it seems like ISO walking is way harder to draw right than side-viewed walking ... Maybe you could practice with plain side walking first... Otherwise, you may prefer studying keyframes from e.g. SuperMario RPG or "the last ninja" (which was ISO 3D iirc).

I wouldn't call for a complete rework of your character, but i think his belt should definitively be higher. You made the torso so long that he looks like wearing a long sweatshirt almost to his knees. Which means as you move one of his legs forward, it looks like he's bending his knee the wrong way ... very odd.

You have something wrong with arms animation too: the elbow is a bit too low (imho) and you don't preserve the arm's lenght when you bend it. You should probably work with a lower animation speed if you want to get something coherent.

Again, look at the "dragon" animation: don't try to animate directly your pixels for human characters: rather animate a quick sketch and *then* draw your pixels over that "blueprint" of your animation. (dig the forum for the "four races" thread: they have a wonderful example there too).

Offline Genadinio

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Re: [Need Help] Isometrci walk animation....

Reply #16 on: August 20, 2007, 09:18:37 am
« Last Edit: August 20, 2007, 12:03:14 pm by Genadinio »

Offline Fool

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Re: [Need Help] Isometrci walk animation....

Reply #17 on: August 20, 2007, 02:29:24 pm
Yeah, i'd say take study on sidewalk - it's much easier to figure things out  what goes where and what follows what. I'm not much of methodologist - just quick edit for your sprite - changed proportion a little, added two more frames if you have a room for it, perhaps - 4 frame is a funny walk as it is=),  adjusted leg spacing and twick a few pixels to point far and close parts.=)



 Hope it'll help. I recall someone posted a  tut for iso walk, just can't remember who.

Offline Genadinio

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Re: [Need Help] Isometrci walk animation....

Reply #18 on: August 20, 2007, 02:38:55 pm
(Огромное спасибо тебе Fool)
Thx very much I will make my variant using your example later but THANK YOU!!!!!!!!!!!!!!!!!!!!!

Offline Genadinio

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Re: [Need Help] Isometrci walk animation....

Reply #19 on: August 23, 2007, 05:12:08 pm
Oh.. Here is my remake of fools walk animation.. ( i remaked it not becaurse Fool's animation is bad ( its brilliant!, i remakes it becaurse i want create all by myself )


Without any shading and good colouring... just animation :)

Oh my god later i will need alk animation from back :D




P.s. sorry for mistakes

Offline Fizz

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Re: [Need Help] Isometrci walk animation....

Reply #20 on: August 23, 2007, 05:24:18 pm
Well, look at his again because yours has no bounce. :D

The arms also sway in a unnatural looking way.
« Last Edit: August 28, 2007, 08:23:15 pm by Fizz »

Offline Genadinio

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Re: [Need Help] Isometrci walk animation....

Reply #21 on: August 23, 2007, 07:09:43 pm
I know that it has no bounce becaurse its Beta :) i will improve it when i will come back home.. after 3 days :)

Offline robotacon

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Re: [Need Help] Isometrci walk animation....

Reply #22 on: August 23, 2007, 07:17:59 pm
You need two key frames where the legs are spread apart.
If you're making an animation with six frames you need to create two inbetweens over a two frame stretch. That's not so easy.

What you instead should do is add two extra frames to your animation so that you have eight frames. You'll then have the key frames on 1 and 5 and the passing points on frame 3 and 7. The passing points are where the legs pass each other the closest. Usually you want the arms to move in sync so this is also where the arms pass from front to back and vice versa.

Now it's much easier to draw the final 4 inbetween frames.

Also it's very useful to look at one limb at a time. Does it move smoothly between the key frames? Is there a correct pendulum movement of the arms? is the foot moving at constant speed? If you paint one hand or one foot in a bright contrasting color it's easy to find out.

Offline Genadinio

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Re: [Need Help] Isometrci walk animation....

Reply #23 on: August 26, 2007, 04:16:42 pm
Small update :

And i think that i will leave 6-frame animation ... Now i just need to create another one animation with view from back and recolour my character :)

P.S. And is it ok? :
I am talking only about pose.
« Last Edit: August 26, 2007, 04:34:17 pm by Genadinio »

Offline Zoggles

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Re: [Need Help] Isometrci walk animation....

Reply #24 on: August 27, 2007, 01:41:09 am
Please stop saying "I will do that bit later". You can't just do legs, and then just do the arms, and then add a bounce, you'll end up with something looking very disjointed. Those elements of a walk cycle are all fundamental to each other and affect each other. The bounce affects the length of arms and legs, the legs affects the twist of the body, the arm swing affects the bounce of the stride.. you need to work on all three simultaneously for a good result - even if the arms/body are just outlined and coloured later, it is important in order to get the leg movement looking correct.

A good walk animation *is* difficult, slightly more so in iso at that size because you have limited pixels to use to show the perspective and angle of the body.

In its current state, its not too bad and has shown good progress. However, the legs look too separated from each other (thighs hardly move) and in isometric, the front thigh should cover more of the back thigh at certain points in the cycle. Also 90% of your leg movement is only in the bottom half of the legs as if his thighs are strapped together with a belt. Walk a few steps in front of a big mirror and watch your own legs moving. The waist also has no movement - when he bounces his chest therefore seems to stretch. There is no movement in the shoulders either. The whole body should twist ever so slightly during the walk. As the arm swings back, it pulls the shoulder with it slightly, making the opposite shoulder move forwards slightly (most of the effect of this is just down to shading and details on clothing, but the should shape is another part that helps reflect a slight twist.

Z

Sorry if I don't seem to ever comment on your posts, but anything hosted on imageshack or most image hosting web sites is blocked from China. If I can't see it I can't therefore comment on it :(

Offline Genadinio

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Re: [Need Help] Isometrci walk animation....

Reply #25 on: August 27, 2007, 04:15:27 pm
Thanx zoogles... Now i will finish that i began and then will go to next step
Update:

Offline baccaman21

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Re: [Need Help] Isometrci walk animation....

Reply #26 on: August 28, 2007, 09:55:39 am
Hello everyone... :)

have a look at this Post

Regards
Pete :)
Buy the book - The Animator's Survival Kit by Richard Williams

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