Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
News / Activities
Featured
Home
Help
Search
Tags
Login
Register
Pixelation
»
Critique
»
Pixel Art
»
Gameboy Attempt
« previous
next »
Print
Pages:
1
[
2
]
All
Author
Topic: Gameboy Attempt (Read 8353 times)
bengo
0011
Posts: 599
Karma: +0/-0
Re: Gameboy Attempt
Reply #10 on:
August 01, 2007, 06:42:32 pm
Alright, now I can see them. I think the black outline is a tad much, so I'd go with the second one. Great work, it looks especially good with the CGA palette.
Logged
Overkill
0010
Posts: 105
Karma: +0/-0
Re: Gameboy Attempt
Reply #11 on:
August 01, 2007, 10:20:46 pm
Okay, I like the second one, but maybe it would look better if all foreground objects (like the grass) have the outermost outline in the darkest shade, so they're more distinguishable from the background.
Logged
i make video games
elise
0001
Posts: 51
Karma: +0/-0
Re: Gameboy Attempt
Reply #12 on:
August 02, 2007, 05:13:46 pm
Thanks overkill...
I made an animation of the sprite running (or more like walking kinda fast)... I had to make it relatively simple so no bad guys, jumping or other stuff. Just running and collecting points.
Still doesn't look very... fluid... but not bad for my first attempt.
«
Last Edit: August 02, 2007, 05:16:38 pm by elise
»
Logged
Jericho
0010
Posts: 104
Karma: +0/-0
Re: Gameboy Attempt
Reply #13 on:
August 02, 2007, 06:03:53 pm
I like how the apples ( ? ) disappear
I think maybe an easier way to make characters stand out other than thick lines is to actually give them a light outline like in my example below.
I think someone else also mentioned something about the plants? Well you don't need to give them a full outline, just a little something to make them stand out more from the trees (again see example)
Logged
Alice is dead. We cut off her head.
TrevoriuS
0011
Posts: 550
Karma: +1/-0
Pixels... everywhere!!
Re: Gameboy Attempt
Reply #14 on:
August 02, 2007, 06:12:29 pm
Are you gonna build a ROM?
Logged
elise
0001
Posts: 51
Karma: +0/-0
Re: Gameboy Attempt
Reply #15 on:
August 02, 2007, 09:01:43 pm
jericho - I really like how the sprites look with the light outine, but I don't think I could put it on the apples because it would add another color. Right now they're 3 colors + transparency. Maybe I could change them to lighter colored apples, though it would change the way they look when they disappear. Hrm.
trevorious - I don't think so... although my kids want me to.
I'm just doing this for practice in case I ever want to make a rom or mobile game. I still have a lot to learn about tiling and animation.
Logged
PypeBros
0100
Posts: 1220
Karma: +2/-0
Pixel Padawan
Re: Gameboy Attempt
Reply #16 on:
August 03, 2007, 03:53:05 pm
imho, the animated picture is the one that reads and looks the bests ... the thick outline just makes things somehow clumsy and the white super-outline gives an odd feeling that the characters and foes of the game are paper-cuts displayed over a background (many many GB games suffered from this, esp. Disney ones).
Super Mario Land 2
(and iirc other SML) had no such outlines and read quite well.
If you're worried about fruits readability over the background, i'd suggest you try to make them giggle a bit: that typically improves recognition more than any kind of outline scheme you could think of.
Logged
Have you played SchoolRush ?
done with my own
Sprite Editor on DS
Print
Pages:
1
[
2
]
All
« previous
next »