AuthorTopic: run animation  (Read 8760 times)

Offline infinity+1

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Re: run animation

Reply #10 on: July 30, 2007, 04:09:36 pm
first off, i'll mention that i'm going to worry about the legs and body movement right now, and i'll leave the arms for later, but i do intend to make them a little less wild.

so as soon as the word "floating" was mentioned, i totally understood what you guys meant. so i put a little more bounce in his run, and i'm hoping that i'm coming closer to a solid run animation.
well, here's my edit, complete without any running around in circles at all:



also, ignore the hair. but we've been good about that anyway.

Offline Opacus

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Re: run animation

Reply #11 on: July 30, 2007, 04:27:57 pm
How does he run like that? I certainly can't split both legs in different dirrections while hanging in the air.
He really needs knee movement.
Here's an edit:

Hope it helps.
« Last Edit: July 30, 2007, 04:42:14 pm by Opacus »

Offline infinity+1

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Re: run animation

Reply #12 on: July 30, 2007, 04:52:30 pm
good point. how did i miss that.
thanks for the edit, too. i don't think i would have gotten it quite as clearly without it.

Offline Opacus

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Re: run animation

Reply #13 on: July 30, 2007, 05:10:03 pm
good point. how did i miss that.
thanks for the edit, too. i don't think i would have gotten it quite as clearly without it.


No problem.
Already looks alot better imo. I think perhaps you should extend the knee when It's at it's highest point a bit more, it could go a bit higher, currently it looks a bit like fast jogging rather then running. Just putting up the knee a bit more (At frames 2 and 6) should do the trick.

Offline ndchristie

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Re: run animation

Reply #14 on: July 30, 2007, 05:27:43 pm
he really needs to expend his legs out more, if you try to run like he is without unbending his knee you will break yourself.
A mistake is a mistake.
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Offline robotacon

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Re: run animation

Reply #15 on: July 30, 2007, 07:11:36 pm
Here 8+1 is a follow up on my crit. It's far from finished but I hope it hints on what I was talking about earlier.



I colored the guy so that it is easier to follow each limb. It's pretty jerky but I felt bad taking this long posting my edit.
« Last Edit: July 31, 2007, 07:46:10 pm by robotacon »

Offline infinity+1

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Re: run animation

Reply #16 on: July 31, 2007, 02:29:25 pm
i really like the way you did the arms, and i gave them a shot, but they didn't turn out like i wanted. also, i'm going to color the limbs in my next step, but here's a new version of the run:



EDIT:
started looking at it a little closer and noticed his back foot doesn't move up at all. no movement at the knee at all. so i went ahead and made an edit:

« Last Edit: July 31, 2007, 03:32:29 pm by infinity+1 »

Offline Rox

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Re: run animation

Reply #17 on: July 31, 2007, 05:35:10 pm
There we go! Vertical movement and feet moving in rough oval shapes instead of just back and forth. Looks much better. The only thing that bugs me now is how the front foot slows down, then suddenly snaps even further forward. Try smoothing that out.

Offline infinity+1

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Re: run animation

Reply #18 on: July 31, 2007, 06:49:46 pm


slight update. a little bit of work on the arms. i just noticed the hair bumping up one pixel, too. i need to work on that.

EDIT: i tried to smooth out that snap you were talking about. let me know what you think.

« Last Edit: July 31, 2007, 07:03:32 pm by infinity+1 »