AuthorTopic: [OPEN] Pixel Artist SUPREME w/ Toppings  (Read 2395 times)

Offline MG_Monte

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[OPEN] Pixel Artist SUPREME w/ Toppings

on: June 08, 2020, 05:20:53 pm
Email - Contact.GeorgioSer@gmail.com
Discord - Monte#9931
___________________________________

Legit, I'm the best. Try getting to the bottom of this post without hiring me .  ;)

Also, I've included a ton of extra work through the imgur links below; please make sure to check them out. I do not do Rev-Share.

Animations:



Pixel Daily (1-day art challenge) for #Repurpose






Stills:



Screens:


**Pixel Art Rendered @ 1080p!

CLICK once to enlarge. SCROLL Right/Left to view full image or OPEN the image in a new tab and fullscreen with F11


**Full piece with layers here - https://mg-monte.itch.io/juicy-pixel-art


Albums:
Self Projects - https://imgur.com/a/l7GCWBu
Animations - https://imgur.com/a/AMIF4Uv
Effects - https://imgur.com/a/98HqtyK
Monsters - https://imgur.com/gallery/ID4yaXx
Various Work - https://imgur.com/a/dJ8EI10
Super Suteki - https://imgur.com/a/HIr8T2e
Sketches - https://imgur.com/a/xgbq1Or


Released/In Progress Titles:
Published game "Nocturne: Prelude" (Various Field and Battle Animations, and Level Tiling):
~https://store.steampowered.com/app/883590/Nocturne_Prelude/
Upcoming game "Kynseed" (Animation Assistance):
~https://www.kickstarter.com/projects/405964313/kynseed-a-whimsical-sandbox-rpg-adventure
Published Steam game, "Change" (2018 - Location Backgrounds/Animation - Library, Shops, etc.):
~https://store.steampowered.com/app/926140/CHANGE_A_Homeless_Survival_Experience/
Published Steam game, "Evil Hazard" (2015 - Backgrounds and various Animations):
~http://store.steampowered.com/app/403440
Published iOS game, "Tiny World" (2014 - Levels and Animation):
~https://itunes.apple.com/us/app/tiny-world/id758689884?mt=8


-Looking for something bigger/smaller/thicker/more detailed? Send me a message (Email/Discord links below) and I'd be happy to give an estimate!

Speaking of revisions, I normally don't charge for them unless a revision requires completely redoing an agreed on piece or goes 4+ revisions deep for something relatively unnoticeable. To date (8 years doing pixel-work), I've only had 2-3 instances where revisions that deep were utilized. I generally prefer half payment up front and half upon completion through Paypal. I respond pretty quickly to email and Discord, so please send any queries my way.

Show me a style, and I can likely replicate it.

Seriously, my contact info's right here. Hurry up; I'm not going to hire myself!

___________________________________
Email - Contact.GeorgioSer@gmail.com
Discord - Monte#9931
« Last Edit: December 28, 2021, 06:20:35 pm by MG_Monte »

Offline MG_Monte

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Re: References

Reply #1 on: June 16, 2020, 04:06:22 am
Various references from those I've had the pleasure of working with:

Senator [aka "Cash Money"] (various WIP Projects) -
:::Monte is very dedicated and passionate about the project he chooses. Monte really makes an effort to get into the mind of the developer to understand their vision.

Julius (Monster RPG) -
:::[Monte] was great to collaborate with and added quality improvements to my suggestions for sprites. His designs and unique, memorable, and vivid. I've enjoyed working with him.

Mighty Meccster (Tactical RPG) -
:::Georgio was an absolute pleasure to work with! He was extremely responsive, went above and beyond my specifications to make detailed and unique sprites for my project, and was extremely professional throughout

Jeremy Winn (Impolite Finger Fight) -
:::[Monte] is one of the most talented and professional artists that I have ever had the pleasure of working with -- years after our last collaboration the quality of his work still sticks with me.  I would absolutely recommend that you hire him for your projects, but I humbly ask that you not give him so much work that he is unavailable should I ever need his services again!

Pracy (Nocturne: Prelude) -
:::Monte was a joy to work with for creating the character animations for my game, Nocturne. Always attentive to detail and would draw up concept sketches of frames so I was able to visualize and discuss the piece during the early stage of animation. This helped us to always be on the same page and make the whole process go smoothly. I'm extremely happy with the final pieces!

twill14 (Grand Scheme Games) -
:::We have had the pleasure to work with Monte several times in the past. Each opportunity was a great pleasure!
During Immortal Doctrine's development we needed a skilled pixel artist who was flexible and conscientious enough to match the very distinct style that our game required.
Monte was very professional, easy to work with and was able to expand upon our source assets in a way that made them practically indistinguishable from our other artist's work.
If anyone needs a pixel artist whom they can count on to deliver and communicate easily with, then I would highly recommended working with him, as we do not believe you would regret it if you did.



« Last Edit: December 17, 2021, 11:30:16 pm by MG_Monte »

Offline MG_Monte

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Re: [OPEN] All Aboard!

Reply #2 on: December 17, 2021, 11:23:54 pm
Open yet again. aa-anything but revshare! :o
« Last Edit: December 17, 2021, 11:30:35 pm by MG_Monte »

Offline MG_Monte

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Re: [OPEN] Pixel Artist SUPREME w/ Toppings

Reply #3 on: May 24, 2022, 02:28:03 am
Open for more work?