I dont see what looks bat at all about the anime eyes, you are obviously going for an anime style and the eyes work great within that, also helps separate the "holy" humans from the rest.(Love the creepy smile on Skull guy)
Actually, his eyes only fit with one other character, the female, whose huge eyes are okay because, well, they add to her femininity. But I don't really have a problem with the size...it's the fact that...his eyes are just crossed. I thought Zeid's edit was good.
I think the whole problem with the feet is mostly how everything is outlined, but the feet's sole isnt. You could try playing with the shading to see if that defines em a little better.
I thought this was a common practice in games. If the sole of the foot were outlined, the feet'd look too big, and it would also double up against whatever outline the ground may have, looking incredibly weird.
So far I don't like any of the Chimbies' iterations. I'd assume a capitalist society would be all about flamboyant outward display of possession. So the people would be as pimped out as possible. The void between wealthy and impoverished would be great, so they'd be either teched out working force or aristocratic teched out businessmen. When you say "industrial society" it makes me think of steampunk machinery.
The Ghron have to be my favorites, but there's something wrong with the hands. Maybe fewer fingers would be more suiting.
Conceit's edit of the Morrolite robe is spot on.