AuthorTopic: Small game mockup  (Read 8111 times)

Offline bengo

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Re: Small game mockup

Reply #10 on: July 31, 2007, 02:03:56 am
Ack.... the blue with that fire background..... no no no, this even furthers my idea about making the tiles middle-agish though, a dark gray so to speak, it would add contrast and stuff if you were to. Stefano does has some rights though with his edit, for one you can tell the difference between the mines and enemies alot more now that and his edit just has a 'classic' feel to it.

Offline Rosse

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Re: Small game mockup

Reply #11 on: July 31, 2007, 05:35:54 pm
>Stefano
The player and the knights looks great. Thanks for your edit. But the borders aren't implementable (see hunted.png in my game-folder, download above)

>others
Thanks for your comments and edits! I worked on it and now I know what Arne means if he says, there is no color identity


I think I need to tweak it here and there (and the messages aren't done), but altogether I'm quite happy with it now. But if someone spots a fatal error or if you don't like something, please tell me :)

Offline Zero

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Re: Small game mockup

Reply #12 on: August 01, 2007, 12:32:23 am
Looks much better now that the robots and mines are different colors.

About the game, it would look way better if the player and robots visually moved instead of simply jumping to a new position. Tougher to code, but certainly worth it. Also, I think it would make more sense to use the arrow keys for movement, mainly because laptop users won't be able to play the game in its current state.
« Last Edit: August 01, 2007, 12:41:04 am by Zero »

Offline bengo

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Re: Small game mockup

Reply #13 on: August 01, 2007, 01:47:21 am
Looking better, the only thing I can suggest is make those tiles darker, so there's more contrast between objects and the tiles.

Offline Xion

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Re: Small game mockup

Reply #14 on: August 01, 2007, 07:59:27 am
Looking better, the only thing I can suggest is make those tiles darker, so there's more contrast between objects and the tiles.
I tend to disagree. I tend to think it is fine.
No more contrast is needed in either hue or value. I'm practicing saying things definitively rather than suggestively, as I tend to do.
I tend to the garden.

Offline Rosse

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Re: Small game mockup

Reply #15 on: August 01, 2007, 02:14:28 pm
>Zero
I used this contol-scheme, because you need to move in 8 directions (and not just 4 like the cursor keys). And of course you're right with the laptop users. I have a different contol-scheme in mind. Maybe I'll code it someday (same as smooth movement), but now I need a bit distance from this project. Thanks for your suggestions.

>bengoshia
Well, I don't agree with you. I think it works fine now. I tried to make the background darker, but it didn't works as I like. But I think I need some distance to this small project now.

>Xion
Thanks, I agree with you. But what do you mean with 'I tend to the garden'? English isn't my mother tongue so maybe it's a joke or something. Sorry for my mental dullness.

>all
Well, since I don't know what I should make better, I call it done now. In a few month I'd like to rework the grahics (and code a bit). By then..


[edit]
German Showcase Entry:
http://www.blitzforum.de/showcase/?project=158

[edit2]
Damn, I think that damn showcase corrupted my file. Use the old download link:
http://markus.art-fx.org/upload/hunted10.zip
« Last Edit: August 02, 2007, 02:18:56 pm by MarkusRosse »

Offline ndchristie

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Re: Small game mockup

Reply #16 on: August 01, 2007, 05:27:31 pm
I played it, and after winning a bunch, my first reaction was "this is too easy!"

...then I died about 5 times in a row.

Thanks for making a fun, attractive game!
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.